Bridge

The American Contract Bridge League (ACBL) is the largest bridge organization in North America. It promotes the game of bridge in the United States, Mexico, Canada, and Bermuda. ...more on Wikipedia about "American Contract Bridge League"

The card game auction bridge is a predecessor to contract bridge. ...more on Wikipedia about "Auction bridge"

Bermuda Bowl is the term for World team championships in contract bridge named after the first edition was held in Bermuda, in 1950. ...more on Wikipedia about "Bermuda Bowl"

The Blue Team ( Italian: "Squadra azzura") was the team that represented Italy in international bridge tournaments, winning sixteen world titles from 1957 through 1975. For the most part, the core of the team was made of pairs Giorgio Belladonna – Walter Avarelli, Benito Garozzo – Pietro Forquet and Camillo Pabis-Ticci – Massimo d'Alelio, with Eugenio Chiaradia and Guglielmo Siniscalco playing in early years, and Dano de Falco, Arturo Franco, Vito Pittala in late years. The spiritual father and long-time coach (non-playing captain) of the team was Carl Alberto Perroux. ...more on Wikipedia about "Blue team (bridge)"

A duplicate bridge board is a device used to pass a pre-dealt bridge hand from table to table, keeping the cards belonging to each of the four players separate. ...more on Wikipedia about "Board (bridge)"

*Contract points, assigned to each odd trick bid ...more on Wikipedia about "Bridge scoring"

The Bridge World is the oldest published magazine about contract bridge, founded in 1929 by Ely Culbertson. It is published monthly. ...more on Wikipedia about "Bridge World magazine"

Contract bridge, usually known simply as bridge, is a trick-taking card game for four players who form two partnerships, or "sides". The partners on each side sit opposite one another. The game consists of two main parts – bidding (or auction) and play; the rules of play are rather simple and similar to other trick-taking games. However, the bidding and associated conventions are much more complex, and represent the true learning barrier to new players. Also, there is an immense variety of techniques in play of the hand, whose effective utilization requires learning and experience. ...more on Wikipedia about "Contract bridge"

A standard convention has been developed to illustrates hands in contract bridge. The cards are shown with each line representing a suit. If the suit is not explicitly indicated by a prefix consisting of symbol describing the suit (♠, ♥, ♦, or ♣) (also abbreviated 'S', 'H', 'D' or 'C' respectively), the order is, from top to bottom, as follows: spades, hearts, diamonds and clubs. ...more on Wikipedia about "Contract bridge diagram convention"

(Contract bridge glossary) Note: Except for ones indicated bold, all the links in this article are internal, i.e. lead to other list entries rather than external articles ...more on Wikipedia about "Contract bridge glossary"

Dead-rubber is a term used in sporting parlance to describe a match in a series where the series result has already been decided by earlier matches. The dead rubber match therefore has no effect on the winner and loser of the series, other than the number of matches won and lost. ...more on Wikipedia about "Dead-rubber"

Duplicate bridge is the most widely used form of bridge used in tournament settings, and is also played in many bridge clubs. It is called "duplicate" because the same bridge hand is played multiple times, using boards to keep and pass each player's hand intact. Final scores are calculated by comparing your results with others who played the same hand. ...more on Wikipedia about "Duplicate bridge"

An entry, in trick-taking card games such as bridge, is a card that allows a player to win the trick, thus getting the right to lead the next trick. Gaining the lead when some other player (including one's partner) led to the previous trick is referred to as entering one's hand; a card that wins a trick to which another player made the lead (except the last trick) is therefore known as an entry. ...more on Wikipedia about "Entry (cards)"

Goulash (also Ghoulie) is a style of playing the card game of bridge, normally in friendly play such as rubber bridge, in which the cards are not thoroughly shuffled between hands. The aim is to create deals where the suits are more unevenly distributed between the players, thus creating "wild" deals in order to make the game more vivid. ...more on Wikipedia about "Goulash (bridge)"

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High-card point count is a method of hand evaluation in the game of contract bridge. ...more on Wikipedia about "High card point"

The Law of Total Tricks pertains to the card game of contract bridge, and is used to help determine how high to bid in a competitive auction. It is not really a law (because counterexamples are easy to find) but it describes a relationship that seems to exist somewhat regularly. Written by Jean-René Vernes for french players in the fifties as a rule of thumb, it was first described in English in a 1969 magazine article. ...more on Wikipedia about "Law of total tricks"

Losing trick count is a method of hand evaluation in the game of Bridge. ...more on Wikipedia about "Losing trick count"

In the card game contract bridge, the major suits are spades and hearts. The major suits are of prime importance for tactics and scoring as they outrank the minor suits while bidding and also outscore them. Much of the tactics of bidding in bridge revolves around the attempt by partners to find a "fit" in one of the major suits that will allow them to easily make a game contract. ...more on Wikipedia about "Major suit"

Masterpoints are the rating system used by the American Contract Bridge League (ACBL) for its members' contract bridge card games. ...more on Wikipedia about "Masterpoints"

In contract bridge the minor suits are diamonds and clubs. They are given that name because contracts made in those suits score less (20 points per contracted trick) than contracts made in the major suits (30 points), and they rank lower in bidding. In particular, one can make game with a bid of 4 in a major suit, while a bid of 5 is required in a minor. ...more on Wikipedia about "Minor suit"

In contract bridge, "opening light" refers to the practice of opening the bidding with sub-normal values. By opening light, a player will preempt the opposition, thereby depriving one of his opponents from exercising the valuable privilege of opening. ...more on Wikipedia about "Opening light"

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The point count is the fundamental method of hand evaluation now used in the card game of bridge. It consists of high card points plus distribution points (except when bidding notrump). See table 1. ...more on Wikipedia about "Point count"

In contract bridge, the pointed suits are spades and diamonds. This is merely a mnemonic term used in describing hands, plays, and other situations; there is no game significance to this combination of suits. ...more on Wikipedia about "Pointed suit"

Preempt (also spelled "Pre-empt") is a bid in contract bridge whose primary function is to take up bidding space from the opponents. A preemptive bid is usually made by jumping, i.e. skipping one or more bidding levels. Since it deprives the opponents of the bidding space, it is expected that they will either find a wrong contract (too high or in a wrong denomination) of their own, or fail to find any. ...more on Wikipedia about "Preempt"

The Principle of restricted choice is used in bridge to guide a player (usually the declarer) into finding the best line of play in certain situations. It is closely tied to the Monty Hall problem. ...more on Wikipedia about "Principle of restricted choice (bridge)"

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