Bridge techniques In contract bridge, coup is a generic name for various techniques in play, denoting a specific pattern in the lie and the play of cards. ...more on Wikipedia about "Coup (bridge)"
Coup en passant is a type of coup in contract bridge where trump trick(s) are "stolen" by trying to ruffing a card after the player who has the master trump(s). ...more on Wikipedia about "Coup en passant"
A crossruff is a play in contract bridge, in a suit contract, where the tricks are made by taking alternate ruffs in each hand. It is used mainly by the declaring side, but can be used by the defenders in some situations. ...more on Wikipedia about "Crossruff"
The Devil's Coup is a declarer play in Bridge to prevent opponents from taking a natural trump trick, typically with Qx opposite Jxx in trumps. ...more on Wikipedia about "Devil's coup"
In the card game of contract bridge, the term duck means to play low to a trick, thus losing it intentionally. Ducking is helpful in a variety of situations. ...more on Wikipedia about "Duck (bridge)"
Dummy reversal (also known as reverse dummy) is a technique in the card game of contract bridge, when the declarer uses trump cards to ruff from the hand with longer trumps, and retains the trumps in the other hand to draw the opponents' remaining trumps. ...more on Wikipedia about "Dummy reversal"
An endplay (also throw-in), in bridge and similar games, is a tactical play where a defender is put on lead at a strategic moment, and then has to make a play that loses one or more tricks. Most commonly the losing play either constitutes a free finesse, or else it gives declarer a ruff and discard. In a case where declarer has no entries to dummy (or to his own hand), the defender may also be endplayed into leading a suit which can be won in that hand. ...more on Wikipedia about "Endplay"
This article is about the card-game technique. In optics, finesse is a parameter ...more on Wikipedia about "Finesse"
Holdup is a play in contract bridge, whereby the declarer ducks one or more trick to opponents, usually in notrump contracts, in order to cut their communications. The primary purpose of holdup is to give as many tricks to opponents as enough to exhaust all the cards in the suit from one of their hand's. If that hand regains the lead, it will not be able to put the partner on lead to cash its tricks. Holdup is one of basic techniques in play. ...more on Wikipedia about "Holdup (bridge)"
Loser on loser play is a type of declarer's play in contract bridge, usually in trump contracts, where the declarer discards a loser card (the one that is bound to be given up anyway) on an opponent's winner, instead of ruffing. ...more on Wikipedia about "Loser on loser"
A Morton's Fork Coup is a coup in contract bridge involving the forcing of an opponent to choose between establishing one or more extra tricks in the suit led and losing the opportunity to win a trick in the suit led. It takes its name from the expression Morton's Fork. ...more on Wikipedia about "Morton's fork coup"
In trick-taking games, to ruff means to play a trump card to a trick (other than when trumps were led). According to the rules of most games, you must have no cards left in the suit led in order to ruff. Since the opposing players are constrained to follow suit if they can, even a low trump can win a trick. ...more on Wikipedia about "Ruff (cards)"
Ruff and discard (also known as ruff and slough or ruff and sluff) is a play in contract bridge. The motive occurs when a defender in a suit contract, by an error or because of lack of choice, leads a card in a suit in which both dummy and declarer are void, and both dummy and declarer have at least one trump. ...more on Wikipedia about "Ruff and discard"
Safety play in contract bridge is a generic name for plays where the declarer maximizes the chances for fulfilling the contract (or achieving a certain score) by possibly neglecting a slightly higher score. By performing safety play, the declarer attempts to cope with possible unfavorable lie of opponent's cards, ensuring that the contract is fulfilled even in worst-case scenarions, but giving up the possibilities of overtricks. There are perfect safety plays, which assure a certain number of tricks, and there are imperfect safety plays, which maximize the chance to make a certain number of tricks. ...more on Wikipedia about "Safety play"
Scissors coup is a type of coup in contract bridge, named so because it cuts communications between defenders, most commonly by discarding a key card from either the declarer's own hand or dummy. This enables declarer to prevent the defenders transferring the lead; usually for a defensive ruff. ...more on Wikipedia about "Scissors coup"
In the card game of contract bridge, the partners defending against a contract may choose particular cards to play to communicate a signal. ...more on Wikipedia about "Signal (bridge)"
A Smother Play in contract bridge is a type of endplay where an opponent's apparent trump trick goes away. The situation can be best illustrated with the following end-position: ...more on Wikipedia about "Smother play"
The trump coup is a contract bridge coup used when the hand on lead (typically the dummy) has no trumps remaining, while the next hand in rotation has only trumps, including a high one that would have been onside for a direct finesse if a trump could have been led. The play involves forcing that hand to ruff, only to be overruffed. ...more on Wikipedia about "Trump coup"
Trump promotion is a technique in contract bridge where the defenders create an, otherwise non-existing, trump trick for themselves. The most common type of trump promotion occurs when one defender plays a side suit through, in which both the declarer's hand and the other defender are void: ...more on Wikipedia about "Trump promotion"
In Contract Bridge, an uppercut is a defensive play that involves one of the defenders ruffing high in the knowledge that an overruff by the declarer will result in the promotion of a trump card in his/her partner's hand into a winner. ...more on Wikipedia about "Uppercut (bridge)"
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