Cancelled computer and video games BC was a video game in development for Microsoft's Xbox video game system by Intrepid Computer Entertainment, a satellite of Lionhead Studios. It was cancelled in 2004, having been in development for some time. ...more on Wikipedia about "BC (video game)"
Capcom Fighting All-Stars was a 3D fighting game planned for the Arcade (System 246) and PlayStation 2. Like King of Fighters: Maximum Impact, it was designed to translate a 2D fighting game series into 3D. This was done previously in the Street Fighter EX series, by Arika, but not directly by Capcom. Capcom Fighting All-Stars attempted to utilize modern console graphics with characters from Street Fighter and other Capcom series, much like the Marvel vs. Capcom series. ...more on Wikipedia about "Capcom Fighting All-Stars"
Cheetahmen 2 was a video game produced by Active Enterprises as a sequel to one of the many games on its multi-game cartridge Action 52. It was never sold commercially, all known copies of the game were located in 1997 by Sean Roche in a warehouse. Thus the cartridge is very hard to come by. A ROM image, however, does exist on the Internet. ...more on Wikipedia about "Cheetahmen 2"
Chimera Beast is an unreleased coin-operated arcade video game made by Jaleco in 1993. It is a scrolling shooter with primarily horizontal movement. With the exception of the concept of combining characteristics from different animals, the game has no connection to the mythological chimera besides the title. ...more on Wikipedia about "Chimera Beast"
The name "Chrono Break" (クロノ・ブレイク) was registered as a trademark by Squaresoft (now Square Enix) at the same time as Unlimited Saga. While Squaresoft did not publish any official news, this registration led many in the video game community to believe that a sequel to the wildly popular games Chrono Trigger and Chrono Cross was finally in the works; however, Squaresoft eventually unregistered the trademark, and nothing came of the name. ...more on Wikipedia about "Chrono Break"
Announced in 1982, this Atari developed game was supposed to be the sequel to the classic Atari VCS game Combat, which was bundled with the system. Enviroments that ...more on Wikipedia about "Combat 2"
Dead Phoenix was a planned video game that never materialized. Dead Phoenix was one of the now infamous Capcom five, five Nintendo GameCube exclusive titles developed by Capcom for the Nintendo system. The other four titles included Viewtiful Joe, Resident Evil 4, Killer 7, and P.N. 03. The game was cancelled before sufficent development had taken place, and very little is actually know about it. It was said to be set in a somewhat mythical world, full of demons, and dragons, but virtually no details about the story or gameplay have come to light. Early screenshots show the player character flying through large open ended environments, and doing battle with numerous monsters. Although the game was canceled, rumors of it being brought back into development are common within certain circles of gaming fanatics. The possibility of its resurrection is at this point unknown, and Capcom has refused to comment on it. ...more on Wikipedia about "Dead Phoenix"
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Donkey Kong Racing is a cancelled video game for the Nintendo Gamecube. Presumably it was to be the sequel to Diddy Kong Racing but a Rareware buyout in 2002, rendered the game vaporware. A video of the game shown at E3 back in 2001 is all that is known to exist of the project. The rumoured game Sabreman Stampede, supposedly cancelled early in development, is believed to have been a changed version of Donkey Kong Racing for Xbox. ...more on Wikipedia about "Donkey Kong Racing"
Dragon Empires was a fantasy massively multiplayer online role-playing game that was in development by UK-based Codemasters. Its main focus was Player versus player clan action to take control of 50 cities in five empires within its world. On 3 September 2004, Codemasters announced that they had ceased development citing technical issues. ...more on Wikipedia about "Dragon Empires"
Golgotha was a computer game that was being developed by Crack dot Com at the time when they went bankrupt. ...more on Wikipedia about "Golgotha (computer game)"
Imperator Online was to have been a new MMORPG developed by Mythic Entertainment. Once scheduled for an early 2006 release, Mythic announced in July 2005 that its development was being shelved indefinitely ** . The game would have used the same game engine as their previous title, Dark Age of Camelot. ...more on Wikipedia about "Imperator Online"
Following the success of Fate of Atlantis, LucasArts began developing a sequel named Indiana Jones and the Iron Phoenix in 1993. The game was eventually cancelled and the script was adapted to be used in a four-issue Indiana Jones comic book published by Dark Horse Comics. ...more on Wikipedia about "Indiana Jones and the Iron Phoenix"
Jazz Jackrabbit 3 (alternatively called Jazz Jackrabbit 3D or simply Jazz3D) was to be the third installment of the popular PC game series, Jazz Jackrabbit. Spear-headed by Dean "Noogy" Dodrill (an animator for Jazz Jackrabbit 2) and coded by World Tree Games, it was developed for the original Unreal Engine technology in 1999. Like many other mascot characters of the late 90s, Jazz would venture into the realm of 3D for the first time. ...more on Wikipedia about "Jazz Jackrabbit 3"
This is a list of cancelled video games, organized by system. See List of computer and video games for related lists. ...more on Wikipedia about "List of cancelled video games"
Nintendo Pennant Chase Baseball was a baseball game for the Nintendo GameCube. Originally scheduled for a June 2005 release, it has been delayed indefinitely, and is no longer listed on Nintendo's website. ...more on Wikipedia about "Nintendo Pennant Chase Baseball"
SimMars was a strategy game in development at Maxis around the same time as the release of the wildly popular Maxis game, The Sims. A trailer for the game was included on the SimCity 3000 CD. From the trailer, the premise of the game seemed to be a manned mission to the planet Mars, followed by a terraforming and colonization scenario, typical of the Maxis world-building game style. The game presumed to be an integration of previous Maxis titles presented in 3D, possibly including elements of SimEarth, SimLife, and SimCity. ...more on Wikipedia about "SimMars"
Simsville was a cancelled computer game from Maxis that was to be a cross between The Sims and SimCity. It was announced before 2000, but cancelled in September 2001. The game was to offer the user to control a multitude of houses in a neighborhood in a fashion similar to The Sims. The cancellation came as Maxis decided to apply more of its staff to development of The Sims products. Many aspects of the game, such as a communal " downtown" area, were incorporated into the third expansion pack for The Sims, Hot Date. Also, several elements of Simsville, such as obtaining feedback from citizens, were used in Maxis's next city simulation game, SimCity 4. ...more on Wikipedia about "Simsville"
Sonic Crackers, also known by the name in the ROM header, Sonic Studium, is an early Sonic the Hedgehog prototype game for the Sega Genesis. ...more on Wikipedia about "Sonic Crackers"
Sonic X-treme is an unreleased platform game in the Sonic the Hedgehog series. It was originally developed by Sega for the Sega Saturn and intended to be released around Christmas of 1996, but numerous development problems and corporate decisions eventually doomed the game into development hell until it was axed in 1997. It would have been the first fully 3D Sonic game and the first original Sonic title developed for the Sega Saturn. ...more on Wikipedia about "Sonic X-treme"
Star Fox 2 is a cancelled video game for the Super Nintendo Entertainment System that was a part of the Star Fox series and a sequel to Star Fox. ...more on Wikipedia about "Star Fox 2"
Super Mario 64 2 was a rumored expansion and sequel to Super Mario 64. ...more on Wikipedia about "Super Mario 64 2"
Super Mario FX was the unofficial name of a Super Nintendo game that was being developed by Shigeru Miyamoto, using the Super FX 2 chip. This would have been the first 3D Mario game, but was later scrapped and moved development to N64. Some concepts from this game were used in the development of Super Mario 64 for the Nintendo 64. ...more on Wikipedia about "Super Mario FX"
Tattoo Assassins is a 1994 fighting game by Data East. Spearheaded by Bob Gale, screenwriter for Back to the Future, and Joe Kaminkow, leader of Data East's Pinball division. Tattoo Assassins was designed to be a better Mortal Kombat. Even though the game was never released, several prototype models were produced for testing in arcades. ...more on Wikipedia about "Tattoo Assassins"
Thrill Kill was a fighting game being developed for the PlayStation by Paradox Development. It was never released, however, as it was cancelled by Electronic Arts after they acquired it from then publisher, Virgin Interactive. EA didn't want to publish such a senselessly violent game, as they felt that it would harm their image. ...more on Wikipedia about "Thrill Kill"
Unity was a video game being developed by Jeff Minter and Lionhead Studios for the Nintendo GameCube video game system. It was in development from the beginning of 2003 until its cancellation at the end of 2004. It was to feature Jeff Minter's trademark psychedelic graphical style, meshed with an interactive music component. ...more on Wikipedia about "Unity (computer game)" You are visiting shortopedia
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