Computer and video game development

Adrian Carmack (born on May 5, 1969) is one of the four founders of id Software, along with Tom Hall, John Romero, and John Carmack (no relation). He had worked there as an artist. He was a major stock owner of id Software until he left the company. ...more on Wikipedia about "Adrian Carmack"

The Allegro library is a free video game software library, with functions for basic 2D graphics, image manipulation, text output, audio output, midi music, input and timers, as well as additional routines for things like fixed-point and floating-point matrix arithmetic, unicode strings, file system access, file manipulation, datafiles, and (limited, software-only) 3D graphics. As of version 4.0, programs that use the library work on DOS, Microsoft Windows, BeOS, Mac OS X, and various UNIX systems with (or without) X Window System, abstracting their application programming interfaces into one portable interface. ...more on Wikipedia about "Allegro library"

Budget range is the name given to software (usually video games) that are sold for a fraction (usually less than half) of a regular product price. While most of the software released under budget range are re-releases of successful products (such as Sony's Platinum range), other labels (usually smaller, localized or "value" labels of larger companies) release their new games at budget prices to gather a broader audience. ...more on Wikipedia about "Budget range"

BulletML, or Bullet Markup Language, is an XML-based markup language used to define firing patterns of the enemies in 2D shoot 'em up games. It was created by Kenta Cho and is used in a variety of freeware games, such as the abstract shooters rRootage and Warning Forever. ...more on Wikipedia about "BulletML"

Caulking is a process used in computer-game level creation/editing (or mapping) for the generation of a level, or map, that is less demanding for the computer's graphics card to render in-game than the map would be otherwise. ...more on Wikipedia about "Caulking (computer games)"

Charlie "Flayra" Cleveland (b. 1973) American video game designer, programmer, developer, businessman, founder of Unknown Worlds Entertainment, and the designer of Natural Selection, a Half-Life modification. ...more on Wikipedia about "Charlie Cleveland"

Cheating AI is cheating by an artificial intelligence, most often in a video game. "Cheating" in this sense is where the computer player "does not play by the rules" of the game or is given an unfair advantage over the player, allowing it to do things that are not humanly possible. ...more on Wikipedia about "Cheating AI"

In the computer and video game industry, a clone is a game which is very similar to a previous popular game. Some genres are founded by such archetypical games that all subsequent similar games are thought of as derivatives. For example, there was a time when all side-scrolling shooters were called Galaga-clones. ...more on Wikipedia about "Clone (computer and video games)"

The computer and video game industry (formally referred to as interactive entertainment and generally as the games industry) is the economic sector involved with the development, marketing and sale of video and computer games. It encompasses dozens of job disciplines and employs thousands of people worldwide. ...more on Wikipedia about "Computer and video game industry"

Years 1 and 2 of the console lifespan ...more on Wikipedia about "Console lifecycle"

Console wars is a term used to refer to periods of intense competition for market share between video game console manufacturers, with particular emphasis on television advertising. The winners of these wars may be debated based on different standards: market penetration and financial success, or the fierce loyalty and numbers of the fans of the system's games. ...more on Wikipedia about "Console wars"

In computer gaming, the term data disk refers to a separately available expansion to a computer game, offering new levels, missions or scenarios to play. ...more on Wikipedia about "Data disk (computer gaming)"

Digital distribution (Also known as digital delivery) is the principle of providing content over the internet, and has been growing steadily and increasingly rapidly since the turn of the century thanks to the rise of consumer broadband. At the time of writing digital distribution's main uses include: ...more on Wikipedia about "Digital distribution"

(Digitized) Broadly, to digitize something is to make a rough copy of it in digital form. How rough the copy is depends upon the sampling frequency used; a higher frequency of sampling producers a higher-fidelity copy. ...more on Wikipedia about "Digitized"

Displacement Maps are a mesh of polygons that, in a 3D game engine, makes up part of the environment. This is opposed to models, which are meshes that are not strictly part of the environment. The term came into use in reference to their application in the Source engine, although similar concepts exist in other engines. They are most commonly used for terrain, due to their ability to blend two textures into one for greater detail, via alpha blending. ...more on Wikipedia about "Displacement Maps"

In the video game subculture, an enhanced remake (also called updated classics) is an updated version of a video or computer game that was originally developed for a less advanced system. They are also known as "Super Mario All-Stars format", because an early occurrence of the idea was Super Mario All-Stars. Remakes with resolution upgrades are called high-resolution remakes. Remakes for high-definition video game consoles, such as PlayStation 3 and Xbox 360, and on par with HDTV are called high-definition remakes (or HD remakes) . The practice of updating old games began in the 16-bit era but was popularized during the Sixth Generation Era. ...more on Wikipedia about "Enhanced remake"

An expansion pack is an addition to an existing game. These add-ons mostly add new game areas, weapons, objects, and/or an extended storyline to a complete an already released game. The original developer may contract out development of the expansion pack to third-party company, or it may choose to develop the expansion itself (see Hellfire for Diablo and Lords of Destruction for Diablo II). One of the first expansions (if not the first) was 1991's Wing Commander: The Secret Missions. ...more on Wikipedia about "Expansion pack"

Fenix is the codename for a GNU project to create a free compiler for a scripting language derived from the one created by Hammer Technologies for the Game Developement Suite " DIV Games Studio". However, several features have been added which make it not compatible with most games programmed with DIV. ...more on Wikipedia about "Fenix Project"

In the video game industry, a first-party developer is a developer who is part of a company that actually manufactures a video game console. First-party developers may either use the name of the company itself (like Nintendo), or have a specific division name (like Sony's 989 Studios or Nintendo's Retro Studios). Unlike second-party developers, however, the first-party developer is considered part of the manufacturer, not a separate entity, and are wholly-owned by the console manufacturer. ...more on Wikipedia about "First-party developer"

Funkitron, Inc. is a game publisher that specializes in downloadable casual games. It was founded in 2001 by game industry veteran, Dave Walls. ...more on Wikipedia about "Funkitron"

Gabe Newell is the co-founder and managing director of the computer game game development company, Valve Software. Newell is considered to be the public face of the company and a main reason for the success of Half-Life, although during production on Half-Life 2, he spent several months focusing on the Steam project. ...more on Wikipedia about "Gabe Newell" http://www.shortopedia.com rocks.

Founded in 1997, Gamasutra is a web site for video game developers. It is a sister publication to the print magazine Game Developer. It includes regularly updated video game news and features, other online resources for game developers, and a job posting board for employment in the computer and video game industry. ...more on Wikipedia about "Gamasutra"

Game AI refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). The techniques used typically draw upon existing methods from the academic field of Artificial Intelligence (AI). However, the term game AI is often used to refer to a broad set of algorithms that also includes techniques from control theory, robotics, computer graphics and computer science in general. ...more on Wikipedia about "Game AI"

A game artist is responsible for all of the aspects of game development that calls for visual art. Game artists are often noted in role-playing games, collectible card games, and computer and video games. ...more on Wikipedia about "Game artist"

A game demo is a freely distributed demonstration or preview of an upcoming or recently released computer or video game. ...more on Wikipedia about "Game demo"

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