Computer and video game gameplay A one up, also known as an extra life or "extra man", is a common video game term for an extra chance to play the game. The more compact term "1-up" is the form commonly displayed in the games themselves. One-ups are very frequent in platform games and common in other action-heavy games. Very often, "extra life" is literally true. If the player character is killed extra lives allow the player to return, unscathed, for another try. ...more on Wikipedia about "1-up"
6 Degrees Of Freedom (6DOF) refers to motion in three dimensional space, namely the ability to move forward/backward, up/down, left/right ( translation in three perpendicular axis) combined with rotation about three perpendicular axis ( yaw, pitch, roll). As the movement along each of the three axes is independent of each other and independent of the rotation about any of these axes, the motion indeed has six degrees of freedom. ...more on Wikipedia about "6 Degrees of Freedom"
Actions per minute is the number of actions completed within a minute of a gameplay in real time strategy game. High APM is usually associated with skill, due to the fact that more actions executed at a faster rate by clicking the mouse faster and pressing keys on the keyboard more rapidly. APM is usually referred to as a clear indicator of a Gosu (master) of a game such as Starcraft or Warcraft III. ...more on Wikipedia about "Actions per minute"
The Active Time Battle (ATB) system in a computer role-playing game is an alternative to a turn-based system. It has been used primarily in Square Enix's Final Fantasy franchise, although it has appeared in a few other games, including Square's own Chrono Trigger. ...more on Wikipedia about "Active Time Battle"
An aimbot, sometimes called "auto-aim", is software used in online multiplayer first-person shooter games that assists the player in aiming at the target. Since it gives the user an advantage over unaided players, it is considered a cheat. ...more on Wikipedia about "Aimbot"
In first-person shooter games, air control is the ability to control one's direction of motion in mid-air. ...more on Wikipedia about "Air control"
In computer gaming, weapons are akimbo if identical weapons are held in each hand. This usually refers to handguns (many first person shooters have such weapons as " Berettas akimbo" or " pistols akimbo") but can refer to any other weapon that can be held in one hand such as Machine pistols (for example "akimbo MAC-10s"). It should be noted that computer games frequently allow the player to wield submachine guns akimbo style, even though doing this in real life would render both weapons completely uncontrollable. ...more on Wikipedia about "Akimbo (gaming)"
Alternate character, often referred to in slang as alt or alt char, is a term primarily used in MUDs and MMORPGs. ...more on Wikipedia about "Alternate character"
In several computer games, the Amulet of Yendor ("Rodney" spelled backwards) is the object the player needs to retrieve from the bottom of the dungeon in order to win. It first appeared in Rogue and its sequels UltraRogue and Advanced Rogue; later Hack, Magebane and NetHack also featured it, but with the added condition that it must be brought to the " Astral Plane" and sacrificed for the player to ascend (win). ...more on Wikipedia about "Amulet of Yendor"
A bonus stage (a.k.a. a bonus level or bonus round) is a special level within a video game designed to reward the player or players. A bonus stage typically allows the player to collect extra points or power-ups and usually has no dangerous enemies. Many bonus stages need to be activated or discovered in some manner. ...more on Wikipedia about "Bonus stage"
In video games, a boss (sometimes called a guardian) is a particularly large or difficult computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a level, an episode, or the very end of the game itself (final boss). Bosses appear in many video games, particularly story or level-based first and third-person shooters, platform games, CRPGs, and most shoot 'em ups. Most games feature multiple bosses, each often more difficult than the last. ...more on Wikipedia about "Boss (video games)"
Buff is a term generically used in many MMORPGs to describe an effect (usually cast as a spell) which beneficially enhances the target PC or NPC. There are many types of buffs, for example: ...more on Wikipedia about "Buff (MMORPG terminology)"
In strategy computer games, of both the turn-based and real-time varieties, a build order is a linear pattern of production, research, and resource management aimed at achieving a specific and specialized goal. ...more on Wikipedia about "Build order"
Camping is computer gaming jargon for the practice of a player staying in one area of the game world waiting for enemies or useful objects to appear or to come to the player rather than actively seeking them out. Players camp in order to gain an advantage over their opponents. ...more on Wikipedia about "Camping (computer gaming)"
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Capture the flag is a traditional outdoor game often played by children where two teams have a flag each and the objective is to capture the other team's flag, located at the team's " base", and bring it back to their own base. It is also a popular paintball game. ...more on Wikipedia about "Capture the flag"
Cheat codes are codes that can be entered into a video game to change the game's behavior. The practice of cheat codes and secrets in a video game was started in the Atari 2600 game Adventure. Afterwards codes were implemented and used by game developers to playtest certain aspects of their games; for example, a common use of a cheat code is to skip to a level in a game. In moddable games, such cheat modes are often left in released titles specifically for modder use. ...more on Wikipedia about "Cheat code"
Cheating in online computer games is a broad category of activities, all of which are generally regarded as modifying the game experience in a way that gives a player an unfair advantage over the other players. Depending on the game, different activities constitute cheating, as it is often a matter of consensus opinion. ...more on Wikipedia about "Cheating in online games"
In video games, particularly in first-person shooters (FPSs), circlestrafing is the technique of moving around a target in a circle while facing it. Circlestrafing allows a player to fire continuously at an opponent while dodging counterattacks. By rapidly circling the opponent, the player evades the opponent's sights. Circlestrafing is most useful in close-quarters combat, where the apparent motion of the attacking player is greatest, and thus the chance is highest that his opponent will become disoriented and lose track of him. The effectiveness of the circlestrafing maneuver is mitigated when the opponent's weapon fires projectiles that travel instantaneously, or fires a large number in a machine gun-like fashion. ...more on Wikipedia about "Circlestrafing"
In video games, a collection-fest or collectionfest is a game where the majority of the gameplay involves collecting items to advance the game; in particular, the term is often used as a complaint when a game features a lot of items to collect that have little or no use to the player, other than as an arbitrary lock-and-key system that limits progression. Usually, the game would have one major item that must be collected in each level to proceed through the level, and a number of minor items that can unlock certain bonuses. ...more on Wikipedia about "Collection-fest"
A combo (short for combination) is a term in especially fighting games that is based on the concept of a striking combination. It indicates a sequence of moves which produce an unblockable series of hits. It takes an initial direct hit for the combo to begin. The first hit is then followed by other hits, which leave the opponent no time for blocking or parrying. A combo can theoretically be infinite, although technical limitations render this mostly impossible. ...more on Wikipedia about "Combo (fighting)"
A bot, most prominently in the first person shooter PC game types (FPS), is a roBOTic computer controlled entity that simulates an online or LAN multiplayer human deathmatch, team deathmatch opponent or a cooperative human player. Computer game bots work via artificial intelligence routines pre-programmed to suit the game map, game rules, game type and other parameters unique to each game. Bots are not only found in FPS PC games; they are also featured in several console games. ...more on Wikipedia about "Computer game bot" Connect with www.shortopedia.com.
Continue is the common term in video games for the option to continue the game after all of the player's lives have been lost, rather than ending the game and restarting from the very beginning. ...more on Wikipedia about "Continue"
A continue point is an area or point in a video game where a character returns after either death, or failure, such as failure to win a race. Continue points are placed in different locations depending on the type of game and its difficulty. The continue point is sometimes marked with a symbol, which the player must touch in order to make it active. ...more on Wikipedia about "Continue point"
A creep is a neutral but hostile computer controlled unit in the real-time strategy computer game Warcraft III (2002). Creeps add a roleplaying element to gameplay, providing experience points, gold and items when killed. Creeps often guard important locations such as mines or item shops. ...more on Wikipedia about "Creep (computer gaming)"
In many role-playing games and computer and video games, a critical hit is a successful attack that deals more damage than a normal blow. The name and concept of critical hits originated in the fantasy role-playing game Dungeons & Dragons, and migrated from there into other role-playing games and computer role-playing games, and from there into video games outside the role-playing genre. ...more on Wikipedia about "Critical hit" http://www.shortopedia.com, the smart choice. shortopedia
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