Computer and video game music

ACID64 Player is a music player application by the High Voltage SID Collection team-member Wilfred Bos, that plays Commodore 64 music files through an authentic MOS Technology SID sound interface device chip, using an instruction cycle-based emulation of the C64's core processors to achieve true fidelity. ...more on Wikipedia about "ACID64 Player"

Atari SAP music format is a format similar it stores music data from Atari 8-bit computers that uses the famous Atari POKEY sound chip. Most popular: 1981- 1987. ...more on Wikipedia about "Atari SAP music format"

Audio Overload is a audio player that plays music from various video game music audio files. ...more on Wikipedia about "Audio Overload"

The Capcom Q-Sound Format is based upon the Sony PlayStation Sound Format, with a few modifications. Designed to support lower-end consoles, such as the original PlayStation and older PCs, the QSF's data is stored in an uncompressed form. The PSF, on the other hand, uses zlib compression for smaller files. ...more on Wikipedia about "Capcom Q-Sound Format"

The Chamber Music Game Concert was a music concert performed in Leipzig, Germany on July 13, 2005 in and in front of the Gewandhaus. It was organized by the team behind the Symphonic Game Music Concert-series. The event featured music from famous video games, performed by a string ensemble. It was the first European Chamber Music Game Concert ever. ...more on Wikipedia about "Chamber Music Game Concert"

Dreamcast Sound Format is the proposed title of a digital music format for encoding Dreamcast music, similar to PlayStation Sound Format. So far, such a format has not been publicly released. ...more on Wikipedia about "Dreamcast Sound Format"

GSF is an emulated Game Boy Advance audio format based on Neill Corlett's PSF (Portable Sound Format), developed by Caitsith2 and Zoopd. GSF files appear as either .minigsf or .gsf, mostly being of the former. The .gsflib must be extracted into the same directory as the .minigsf files. ...more on Wikipedia about "GBA Sound Format"

Gens Sound Record (GSR) is a new file format for the storage of Sega Genesis\ Mega Drive music. It is more efficient than GYM in that the format stores DAC samples on a indexed table so they can be reused during the playback, avoiding redundancy and saving a lot of space. Another format, VGM, recently adopted this function as well, and since VGM is more precise than GSR, and is already more popular with a greater number of complete soundtrack sets, GSR has become somewhat obsolete. ...more on Wikipedia about "Gens Sound Record"

GYM is a sound format for the Sega Mega Drive/Sega Genesis. ...more on Wikipedia about "GYM"

The HardSID is a family of sound cards, produced by a Hungarian company Hard Software and originally conceived by Teli Sándor. ...more on Wikipedia about "HardSID"

Interactive music also known as nonlinear music or adaptive music, is synonymous with soundtracks to interactive media and in particular computer games. ...more on Wikipedia about "Interactive music"

The MOS Technology 6581/8580 SID (Sound Interface Device) was the built-in sound chip of Commodore's CBM-II, Commodore 64 and Commodore 128 home computers. It was one of the first sound chips of its kind to be included in a home computer prior to the digital sound revolution. ...more on Wikipedia about "MOS Technology SID"

A music video game, also commonly known as a music game, rhythm action game, or rhythm game, is a type of video game where the gameplay is oriented almost entirely around the player's ability to follow a musical beat and stay with the rhythm of the game's soundtrack. Since the game play for this type of game is largely aural rather than visual, this type of game is similar to audio games. However, music games generally require a visual component as well. ...more on Wikipedia about "Music video game"

An .NSF (NES Sound Format) file is a sound data file, akin to SID from the Commodore, copied from a Nintendo Famicom or Nintendo Entertainment System (NES for short) game. It can be played through Winamp using various plugins, such as NES Amp. NSF files are usually the entire soundtracks of the NES games, and may also contain sound effects. ...more on Wikipedia about "NES Sound Format" http://www.shortopedia.com never sleeps. Computer_and_video_game_music

The Nintendo Ultra64 Sound Format (USF) is a file format developed by Adam Gashlin to store sound data (akin to PSF for the Sony PlayStation) ripped directly from a Nintendo 64 video game. ...more on Wikipedia about "Nintendo Ultra 64 Sound Format"

NSFe (Extended Nintendo Sound Format) is an expansion of the NSF format that allows for individual track titles and timings. It can also alter the order of tracks, and even mark tracks that should be ignored by the player. ...more on Wikipedia about "NSFe"

The Orchestral Game Concerts (OGC, sometimes also called Game Music Concerts) were five musical concerts featuring video game music played by an orchestra. They were presented in the city of Tokyo, Japan, with the musics being performed by the Tokyo Philharmonic Orchestra. ...more on Wikipedia about "Orchestral Game Concert"

HES files are music rips of Turbografx-16 / PC Engine games. They are similar in aspect to SID files for the C64. ...more on Wikipedia about "Pcengine HES sound format"

A Portable Sound Format (PSF) file is a sound data file (akin to NSF from the Nintendo Entertainment System) ripped directly from video games from a variety of game consoles. The format was originally used for Sony PlayStation video games. ...more on Wikipedia about "Portable Sound Format"

An SPC700 sound file (or SPC) is a type of video game music file consisting of a copy of a program and music data from RAM used by the SPC700 sound chip on the Super Nintendo Entertainment System or Super Famicom (though such data is usually obtained from a console emulator such as ZSNES or Snes9x, rather than from the system itself). The SPC700 chip (or emulator thereof) produces sound by executing the embedded program, which processes the stored music data and transforms them to a sequence of DSP commands issued to the chip, which in turn produce the audio output in accordance to the DSP commands. The capabilities of the SPC700 DSP commands allow for music synthesis by samples (analogous to MOD or IT music playback), allowing long stretches of audio, which would likely take up several megabytes—even hundreds, for particularly lengthy pieces—if stored as a digital waveform (using PCM or similar), to be produced from only 64 kilobytes of data. The SPC700 chip produces 16-bit sound at 32 kHz, but SPC700 emulators generally can be reconfigured to output at a different sampling rate (for example, 5 to 64 kHz). ...more on Wikipedia about "SPC700 sound format"

The annual European Symphonic Game Music Concert-series (also called GC Concerts) started in 2003 (08 / 20). ...more on Wikipedia about "Symphonic Game Music Concert"

The High Voltage SID Collection is both the name of a project to build a collection of music created on the MOS Technology 6581/8580 SID sound chip in Commodore CBM-II, Commodore 64 and Commodore 128 home computers and the collection itself. The word "SID" can refer to both the chip itself and the filename extension of the music files made for it. ...more on Wikipedia about "The High Voltage SID Collection"

VGM (Video Game Music) is a audio format for multiple video game platforms, such as Sega's Master System, Game Gear, Mega Drive/Genesis, SG-1000 Mark III, and possibly many others in the future. ...more on Wikipedia about "VGM"

Video game music is any of the musical pieces or soundtracks from computer and video games. ...more on Wikipedia about "Video game music"

PLAY! A Video Game Symphony is the first symphony world-tour featuring music from blockbuster video games. The music gets performed by some of the finest, world-class orchestras and choirs. All concerts take place in classy, prestigious venues. Graphics on large screens suspended above the orchestra accompany the scores, highlighting memorable moments from the video games. ...more on Wikipedia about "Video Game Symphony"

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