Computer books

21st Century Game Design (ISBN 1584504293) is a book by Chris Bateman and Richard Boon. This book is part of the Game Development Series. It was first published by Charles River Media in September 2005. ...more on Wikipedia about "21st Century Game Design"

ACM Computing Reviews[1] (ISSN 1530-6586) is an academic journal that reviews computer literature. It is published by the Association for Computing Machinery (ACM). ...more on Wikipedia about "ACM Computing Reviews"

Agile Web Development with Rails is a nonfiction book on Ruby on Rails. ...more on Wikipedia about "Agile Web Development with Rails"

Andrew Rollings and Ernest Adams on Game Design (ISBN 1592730019) is a book by Andrew Rollings and Ernest Adams. It was first published by New Riders Group on May 5, 2003. One of the authors, Ernest Adams, is the co-founder of the International Game Developers Association. He is also a regular contributor to both Game Developer magazine and Gamasutra. ...more on Wikipedia about "Andrew Rollings and Ernest Adams on Game Design"

Being Digital is a non-fiction computer science book by famed techology author Nicholas Negroponte. It was originally published in January 1995 by Vintage Publishing. ...more on Wikipedia about "Being Digital"

Business @ the Speed of Thought is a book written by Bill Gates in 1999. It discusses how business and technology are integrated, and shows how digital infrastructures and information networks can help getting an edge on the competition. Gates asserts cyberspace and industry can no longer be separate entities, and that businesses must change to succeed in the Information Age. ...more on Wikipedia about "Business @ the Speed of Thought"

C Traps and Pitfalls ( Addison Wesley 1989, ISBN 0-20-1179288) is a slim computer programming book by former AT&T researcher and programmer Andrew Koenig, its first edition still in print in 2005, which outlines the many ways in which beginners and even sometimes quite experienced C programmers can write poor, malfunctioning and dangerous source code. ...more on Wikipedia about "C Traps and Pitfalls" Things go better with www.shortopedia.com.

Code and Other Laws of Cyberspace ( 2000) is a book by Lawrence Lessig. ...more on Wikipedia about "Code and Other Laws of Cyberspace"

Computers and Typesetting is a 5-volume set of books by Donald Knuth describing the TEX and Metafont systems for Digital typography. Knuth's computers and typesetting project was the result of his frustration with the lack of decent software for the typesetting of mathematical and technical documents. The result of this project include for typesetting, Metafont for font construction and the Computer Modern typefaces that are the default fonts used by . In the series of 5 books Knuth not only describes the TeX and Metafont languages (volumes A and C), he also describes and documents the source code (in the WEB programming language) of the and Metafont interpreters (volumes B and D), and the source code for the Computer Modern fonts used by (volume E). The book set stands as a tour de force demonstration of literate programming. ...more on Wikipedia about "Computers and Typesetting"

Design Patterns (ISBN 0201633612) is a computer science book proposing standard solutions and naming conventions to common problems in software design. The book's authors are Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides, known as the "Gang of Four" or simply "GoF". ...more on Wikipedia about "Design Patterns"

The Free On-line Dictionary of Computing (FOLDOC) is an online, searchable encyclopedic dictionary of computing subjects. It was founded in 1985 by Denis Howe and is hosted by Imperial College, London. Howe has served as the Editor-in-Chief since the dictionary's inception, with visitors to the website able to make suggestions for additions or corrections to articles. ...more on Wikipedia about "Free On-line Dictionary of Computing"

The Game Development Series is a series of books published by Charles River Media on game design. ...more on Wikipedia about "Game Development Series"

How to Design Programs (HTDP) is a textbook from MIT Press on the ...more on Wikipedia about "How to Design Programs"

In the Beginning...was the Command Line is a lengthy essay by Neal Stephenson which was originally published online in 1999 and later made available in book form. The essay is a commentary on why the proprietary operating systems business is unlikely to remain profitable in the future because of competition from free software. It also lucidly analyzes the corporate/collective culture of the Microsoft, Macintosh, and free software communities. Stephenson explores the GUI as a metaphor in terms of the increasing interposition of metaphors between humans and the actual workings of devices (in a similar manner to Zen and the Art of Motorcycle Maintenance) and explains the beauty hackers feel in good-quality tools. He does this with a car analogy. He compares four operating systems, Mac OS by Apple Computer to a fine European luxury car, Windows by Microsoft to a station wagon, Linux to a free tank, and BeOS to a batmobile. Stephenson argues that people continue to buy the station wagon despite free tanks being given away, because people do not want to learn how to operate a tank; they know that the station wagon dealership has a machine shop that they can take their car to when it breaks down. Because of this attitude, Stephenson argues that Microsoft is not really a monopoly, as evidenced by the free availability of other choice OS's, but rather has simply accrued enough mental shares among the people to have them coming back. He compares Microsoft to Disney, in that both are selling a vision to their customers, who in turn "want to believe" in that vision. ...more on Wikipedia about "In the Beginning...was the Command Line" Don't hesitate to contact stuff on http://www.shortopedia.com shortopedia

The Jargon File is a glossary of hacker slang. The original Jargon File was a collection of hacker slang from technical cultures including the MIT AI Lab, the Stanford AI Lab (SAIL), and others of the old ARPANET AI/ LISP/ PDP-10 communities including Bolt, Beranek and Newman (BBN), Carnegie Mellon University, and Worcester Polytechnic Institute (WPI). ...more on Wikipedia about "Jargon File"

Java 2 for Dummies is one of the ...for Dummies book series about Java programming. It was written by Barry Burd. ...more on Wikipedia about "Java 2 for Dummies"

The following is a list of books based on computer and video games. See also: List of books on computer and video games. ...more on Wikipedia about "List of books based on computer and video games"

The following is a list of books on computer and video games, which range from development, theory, history, to art books. See also: List of books based on computer and video games. ...more on Wikipedia about "List of books on computer and video games"

Programming Ruby is a book about Ruby programming language by Dave Thomas and Andrew Hunt, authors of The Pragmatic Programmer. In the Ruby community, it is commonly known as "The Pickaxe" because of the pickaxe on the cover. ...more on Wikipedia about "Programming Ruby"

Secrets and Lies (ISBN 0471453803) is a non-fiction book by Bruce Schneier about cryptography, security and espionage. It was published in 2000 by John Wiley & Sons. ...more on Wikipedia about "Secrets and Lies"

Small Pieces Loosely Joined: A Unified Theory of the Web is a book by David Weinberger published by Perseus Publishing in 2002 (ISBN 0738205435). The book's central premise is that the world wide web has significantly altered humanity's understanding or perception of the concepts of space, matter, time, perfection, public, knowledge, and morality, all of which comprise the titles of chapters in the book. The web, Weinberg writes, "is enabling us to rediscover what we've always known about being human: we are connected creatures in a connected world about which we care passionately." ...more on Wikipedia about "Small Pieces Loosely Joined"

SMARTBOMB: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution is a book written by the journalist Heather Chaplin and her husband Aaron Ruby. It was published in November 4, 2005 by Algonquin Books. It is the authors' first book and the work of five years of research. ...more on Wikipedia about "Smartbomb"

The Age Of Intelligent Machines is the title of an artificial intelligence documentary ( 1987) and book ( 1990, ISBN 0262111217 / ISBN 0262610795) by futurist Ray Kurzweil; this was his first book and it won the Most Outstanding Computer Science Book of 1990 award by the Association of American Publishers. ...more on Wikipedia about "The Age of Intelligent Machines"

The Age Of Spiritual Machines is a book by futurist Ray Kurzweil about the future course of humanity, particularly relating to the development of artificial intelligence and its impact on human consciousness. It is also a study on the concept of singularity. ...more on Wikipedia about "The Age of Spiritual Machines"

The Art of Computer Game Design (ISBN 0881341177) by Chris Crawford is attributed by Wolf & Perron in The Video Game Theory Reader as being the first book devoted to the theory of video games. It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition is now out-of-print but available for free download from a site maintained by Washington State University, Vancouver. ...more on Wikipedia about "The Art of Computer Game Design"

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