Computer graphics 2.5D, short for "two-and-a-half dimensional", although technically incorrect (the concept is unrelated to modern mathematical ideas of non-integer dimension), is a term that has become popular to describe a number of different phenomenon. ...more on Wikipedia about "2.5D"
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. The word may stand for the branch of computer science that comprises such techniques, or for the models themselves. ...more on Wikipedia about "2D computer graphics"
3Dc is a lossy data compression algorithm for normal maps invented and first implemented by ATI. It builds upon the earlier DXT5 algorithm and is an open standard. 3Dc is now implemented by both ATI and NVIDIA. ...more on Wikipedia about "3Dc"
8-bit colour graphics is a method of storing image information in a computer's memory or in an image file, such that each pixel is represented by one 8-bit byte. The maximum number of colours that can be displayed at any one time is 256. ...more on Wikipedia about "8-bit color"
Alias Systems Corporation (formerly Alias|Wavefront), headquartered in Toronto, Ontario, Canada, is a software company that produces high-end 3D graphics software. The company was formed in 1995 when Silicon Graphics bought Alias Research, which was founded in 1983, and Wavefront Technologies, founded in 1984, then merged the two companies. ...more on Wikipedia about "Alias Systems Corporation"
Alpha blending is a convex combination of two colors allowing for transparency effects in computer graphics. The value of alpha in the color code ranges from 0.0 to 1.0, where 0.0 represents a fully transparent color, and 1.0 represents a fully opaque color. ...more on Wikipedia about "Alpha blending"
In computer graphics, alpha compositing is often useful to render ...more on Wikipedia about "Alpha compositing"
Anthony A. Apodaca is Director of Graphics Research and Development at Pixar Animation Studios. He is co-creator of the RenderMan Interface Specification (RISpec). His film credits include almost all of the titles produced by Pixar. ...more on Wikipedia about "Anthony Apodaca"
Architexture is an art, or a process, of creating a texture to emulate the appearance of architecture. ...more on Wikipedia about "Architexture"
An artpack is an archive of computer artwork which is distributed in a compressed format such as ZIP or RAR. ...more on Wikipedia about "Artpack"
Attribute clash was a display artifact caused by limitations in the graphics circuitry of a number of early colour 8-bit home computers - most notably the Sinclair ZX Spectrum. It has since been considered an element of Spectrum user culture. ...more on Wikipedia about "Attribute clash"
An autostereogram is a single-image stereogram (SIS), designed to trick human eyes and brains into seeing a three- dimensional scene in a two-dimensional image. The simplest type of autostereogram consists of horizontally repeating patterns and is known as a wallpaper autostereogram. The Magic Eye series of books features another type of autostereogram called a random dot autostereogram. In order to 'see' 3D images in these autostereograms, the brain must decouple focusing operations of the eyes from convergence. ...more on Wikipedia about "Autostereogram"
Bildschirmtext ( German "screen text", abbrev. BTX) was a V.23 online service launched in West Germany in 1983 by the Deutsche Bundespost, the (West) German postal service. Btx originally required special hardware, which had to be bought or rented at the post office. The data was transmitted through the telephone network and the content was displayed on a television set. ...more on Wikipedia about "Bildschirmtext"
Bilinear filtering is a texture mapping method used to smooth textures when displayed larger or smaller than they actually are. ...more on Wikipedia about "Bilinear filtering" My way is http://www.shortopedia.com Computer_graphics
Bit blit (bitblt, blitting etc.) is a computer graphics operation in which two bitmap patterns are combined into one using a RasterOp. ...more on Wikipedia about "Bit blit"
In computing, blazing white is black text on a bright white background, found in some software packages, often without the option to reverse or change the colour, or only the option to change the background colour without the actual colour of the text, which renders less than desirable results. Another common problem is when using anti-aliasing, a software package assumes the background colour would be white, as is currently in the Wikipedia logo. ...more on Wikipedia about "Blazing white (computing)"
A BOB or BLOB, for BLitter OBject, is any hardware sprite-like object moved around the screen on an Amiga (and possibly a few contemporary platforms) by use of the blitter co-processor. ...more on Wikipedia about "Blitter object"
BTF = Bidirectional Texture Function is 6-dimensional ...more on Wikipedia about "BTF"
Bui Tuong Phong (born 19?? in Vietnam- 1998) was a Computer Graphics researcher and pioneer. ...more on Wikipedia about "Bui Tuong Phong"
Cel- shaded animation (also called "cel-shading", "cell-shading", or "toon shading") is a type of non-photorealistic rendering designed to make computer graphics appear to be hand-drawn. Cel-shading is often used to mimic the style of a comic book or cartoon. It is a relatively recent addition to computer graphics, most commonly turning up in console video games. Though the end result of cel-shading has a very simplistic feel like that of hand-drawn animation, the process is complex. The name comes from the clear sheets of acetate, called cels, that are painted on for use in traditional 2D animation, such as Disney classics. ...more on Wikipedia about "Cel-shaded animation"
CGTalk is a popular website and discussion forum for CG ( computer graphic) artists. It's membership is derived mainly from people involved in computer animation for the film, television and computer gaming industries, as well as people aspiring to enter those industries. CGTalk currently boasts a membership of over 200,000 people ** . ...more on Wikipedia about "Cgtalk"
Color digital images are made of pixels, and pixels are made of combinations of primary colors. A channel in this context is the grayscale image of the same size as a color image, made of just one of these primary colors. For instance, an image from a standard digital camera will have a red, green and blue channel. A grayscale image has just one channel. ...more on Wikipedia about "Channel (digital image)"
Chroma keying is a technique that is used to remove a color from an image and show a different image ...more on Wikipedia about "Chroma key programming"
In chunky or packed pixel frame buffer organization, the bits defining each pixel are grouped together. For example, if there are 8-bits per pixel (256 colors), each frame buffer byte defines one pixel. ...more on Wikipedia about "Chunky"
When rendering graphics, clipping refers to the task of making sure that the computer only actually draws things that will be visible to the user. ...more on Wikipedia about "Clipping (computer graphics)"
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