Game engines


Gamebryo is computer and video games middleware originally from Numerical Design Limited (NDL). It is the successor to NDL's NetImmerse engine. Since the creation of Gamebryo, NDL merged with Emergent Game Technologies and the new company is known simply as "Emergent Game Technologies" (EGT). So Gamerbryo is now the product of the new Emergent Game Technologies. ...more on Wikipedia about "Gamebryo"

Genesis3D is an open source project to create a real-time 3D engine for Windows. Cathechumen was developed by N'Lightening Software with the Genesis3D engine. ...more on Wikipedia about "Genesis3D"

GoldSrc, or Goldsource, is the internal name Valve Software gave for released versions of the heavily modified Quake engine that powers their science-fiction first-person shooter Half-Life ( 1998). It has no official name, but in the months before the relase of Half-Life many computing magazines identified the engine as being based upon 'Quake Unified Technology', because of the engines ancestry (Being based on Quake 1 and bringing concepts from Quake 2 in as it was developed). ...more on Wikipedia about "GoldSrc"

GQ is a replacement Quake 1 engine that adds features that can be found in TomazQuake and DarkPlaces, but without any of the slowdown associated. ...more on Wikipedia about "GQ (game engine)"

GrimE (Grim Edit) is an adventure game engine, created by Bret Mogilefsky at LucasArts using the Free Software scripting language Lua. It was first used for the game Grim Fandango. ...more on Wikipedia about "GrimE"

The Havok Game Dynamics SDK, better known as simply Havok, is a middleware physics engine (in this case Dynamical simulation) designed for computer and video games by allowing interaction between objects or other characters in real-time. By using collision detection Havok allows for more lifelike worlds and animations, such as ragdoll physics, that adds to the overall game by making these interactions appear natural. ...more on Wikipedia about "Havok (software)"

iMUSE (stands for Interactive MUsic Streaming Engine) is a game engine invented by Michael Land and his friend Peter McConnell. It is specifically designed to synchronize music with visual action in a video game. The point of iMUSE is to make the music fit to the scenes, characters and moods of the game. It is patented under US Patent No. 5,315,057 by LucasArts. It was added to the fifth version of the SCUMM engine in 1991. ...more on Wikipedia about "IMUSE"

The Infinity Engine is a computer game engine, which allows the creation of isometric computer role-playing games. It was developed by BioWare for Battleground Infinity which later became the first installment of the Baldur's Gate series. BioWare used it again in the subsequent installments of the series, but also licensed the engine to Interplay's Black Isle Studios. ...more on Wikipedia about "Infinity Engine"

INSANE is a proprietary INteractive Streaming ANimation Engine developed at LucasArts, primarily by programmer/game designer Vincent Lee. ...more on Wikipedia about "INSANE (engine)"

Irrlicht is an open source 3D engine. It is cross-platform, currently running on Windows and Linux with bindings for several programming languages. ...more on Wikipedia about "Irrlicht"

jDoom is a game library for the enhanced Doomsday Engine which allows Linux, Mac OS X and Windows users to play this port of id Software's computer game Doom. It is developed by Jaakko Keränen. ...more on Wikipedia about "JDoom"

The Jedi Engine was a game engine developed by LucasArts. ...more on Wikipedia about "Jedi (engine)"

JOGRE (pronounced Joe-ger) is the acronym for "Java Online Gaming Real-time Engine". ...more on Wikipedia about "Jogre"

kjAPI is a C++ technology to create games and 3D applications for PC computers.
...more on Wikipedia about "KjAPI"

Several tools called game engines are available for game designers to easily code a game quickly without building from the ground up. ...more on Wikipedia about "List of game engines"

Lithtech is a game engine initially developed by Monolith Productions and is currently developed by Touchdown Entertainment. The engine is used a by a number of video game developers including Monolith as an alternative to other game engines. The Lithtech engine is continually being developed, and as of 2005 the latest version is called Jupiter Extended or Jupiter EX for short. ...more on Wikipedia about "Lithtech"

M.U.G.E.N is a 2D fighting game engine designed by Elecbyte starting in 1999 using the Allegro game programming library. Elecbyte distributed beta versions that ran under DOS, Linux, and Windows. The engine allows for anyone to create characters, stages, and other game objects through interpreted text files and graphics and sound compilations, and it also supports MP3 background music during gameplay. The engine is very powerful and flexible, allowing for the same type of functionality found in most any commercial 2D fighting game, such as the Street Fighter games produced by Capcom or the King of Fighters games produced by SNK. ...more on Wikipedia about "M.U.G.E.N"

The MacVenture games is a series of four adventure games introducing a characteristic drag-and-drop interface. They were originally developed for the Mac by ICOM Simulations: ...more on Wikipedia about "MacVenture"

Meqon is a real-time physics engine for computer entertainment software. ...more on Wikipedia about "Meqon"

(Multimedia Applications Development Environment) M.A.D.E. is the Activision game engine used to create the following game titles: ...more on Wikipedia about "Multimedia Applications Development Environment"

Nebula Device is an open source realtime 3D game engine, written in C++. It is scriptable through TCL/Tk and Lua, with support for Python, Java, and the full suite of .NET-capable languages pending. It supports DirectX 9, but work on support for OpenGL is ongoing. It runs on MS Windows, with ports being done to Linux and Mac OS X. The Nebula Device has been used in at least 10 games on the market in Germany, and is behind at least 15 other projects world wide. It has been used in Project Nomads by CDV, Torres, Tigris & Euphrates, Tikal and Löwenherz by Dartmoor Softworks, Mission Schatztaucher, Mission Amazonas, Brand im Hafen and Chaos am Set by Klett Verlag, Far West and Railroad Pioneer by Jowood. ...more on Wikipedia about "Nebula Device"

NScripter is an engine for creation of visual novels created by Naoki Takahashi. It has been popular in Japan for many years, being used in lots of dating simulations, including the very popular Tsuki wa Higashi ni, Hi wa Nishi ni -Operation Sanctuary- and Tsukihime. ...more on Wikipedia about "NScripter"

OctLight is a Java game engine that uses scenegraph and renders on top of LWJGL using OpenGL. It is developed as open-source. It includes AI for pathfinding and a network module. ...more on Wikipedia about "OctLight"

The Odyssey Engine is a computer game engine developed by BioWare and has exclusively been used to create three dimensional computer role-playing games. The engine is BioWare's third license-able engine, after the Infinity Engine and the Aurora engine. ...more on Wikipedia about "Odyssey engine"

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. ...more on Wikipedia about "OGRE Engine"

Can you feel it? shortopedia. Game_engines

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