Games

A Gamut of Games, written by Sid Sackson and first published in 1969, contains rules for a large number of pencil-and-paper, card, and board games; many of the games in the book had never before been published. It is considered by many to be an essential text for anyone into abstract strategy games, and a number of the rules were later expanded into full-fledged published board games. ...more on Wikipedia about "A Gamut of Games"

Adeptus Titanicus was one half of the ruleset for the original Epic wargame released by Games Workshop and covered the use of Titans - giant war machines standing upto 60 metres in height. The second half governed the auxiliary units of Space Marines and the armies of Chaos. ...more on Wikipedia about "Adeptus Titanicus"

Air Hockey is a game for two competing players trying to score points in the opposing player's goal. ...more on Wikipedia about "Air hockey"

Antakshari is a musical game played in South Asia, particularly in India and Pakistan. ...more on Wikipedia about "Antakshari"

The Arcade Game Construction Kit by Mike Livesay, published by Broderbund for the Commodore 64. ...more on Wikipedia about "Arcade Game Construction Kit"

Are you there Moriarty? is a parlour game in which two players at a time participate in a duel of sorts. Each player is blindfolded and given a rolled up newspaper to use as a weapon. The players then lie on their fronts head to head with about three feet of space between them. The starting player says "Are you there Moriarty?". The other player, when ready, says "Yes". At this point the start player attempts to hit the other player with his newspaper by swinging it over his head. The other player then attempts to hit the starting player with his newspaper. The first player to be hit is eliminated from the game and another player takes his place. The objective of the game is to remain in the game as long as possible. ...more on Wikipedia about "Are you there Moriarty?"

An audio game is a game played on an electronic device. It is similar to a video game save that the only feedback device is audible rather than visual. The game itself exists in sound. ...more on Wikipedia about "Audio game"

B.A.R.G.E., the Big Annual Rec.Gambling Excursion, is a yearly convention held in Las Vegas (usually around the first weekend in August.) ...more on Wikipedia about "B.A.R.G.E"

Badlands is an arcade racing game. It is set in the aftermath of a nuclear war and races around abandoned wastelands with many hazards. Three gun armed cars race around to win prizes. ...more on Wikipedia about "Badlands (arcade game)"

Battlecraft42 is a map maker and editor for the computer game Battlefield 1942(2002). Also released for Battlefield Vietnam(2004). Released files are Battlecraft 1942, and Battlecraft Vietnam, for there respective games. ...more on Wikipedia about "Battlecraft42"

Battlefield 2 Ranks - These ranks have to be obtained on ranked servers in the computer game Battlefield 2. These can then be used on unranked servers. Points are only gained on ranked servers. The upcoming batch 1.2 will add even more ranks. ...more on Wikipedia about "Battlefield 2 Ranks"

Battlesystem is a tabletop miniature wargame designed as a suplement to and for use with the Dungeons & Dragons role-playing game. It was first published in 1985 and was for use with both Advanced Dungeons & Dragons and the Basic/Expert Dungeons & Dragons (see editions of Dungeons & Dragons). The game was promoted as a sucessor to Chainmail and a such a return to the roots of Dungeons & Dragons. ...more on Wikipedia about "Battlesystem"

(Beatdown Set) ==About== The Beatdown set had one purpose only. Maximum destruction. This set was one bad-ass set including some of the most powerful creatures in the game such as Ernham Djinn, Sengir Vampire, and Clockwork Beast. The Beatdown set was released in October of 2000. The Beatdown set includes 122 special edition Magic cards divided into two theme decks, Aerodoom and Ground Pounder. ...more on Wikipedia about "Beatdown Set"

Beetle is a game in which one draws a beetle in parts. The part is decided by the roll of a die. For example: ...more on Wikipedia about "Beetle (game)"

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Belegarth Medieval Combat Society (or Belegarth for short) is a live-action battlegame organization devoted to simulating Dark Age and Medieval combat. Primary focus is on real world regions such as Western Europe and Asia, but also includes elements of fantasy such as from J.R.R. Tolkien's Lord of the Rings. ...more on Wikipedia about "Belegarth"

:For other meanings of Bingo, see Bingo (disambiguation). ...more on Wikipedia about "Bingo"

Bobbing for apples (also known as 'ducking for apples' or, in Australia and New Zealand, 'bobbing for plops' or 'bobbing for ploppers') is a game customarily played on Halloween, but many people have looked upon this game as unsanitary. The game is played by filling a tub or a large basin with water and putting apples in the water. Because apples are less dense than water, they will float at the surface. Players (usually children) then "bob" or "duck" for the apples, by trying to catch one with their teeth. Use of hands is not allowed. ...more on Wikipedia about "Bobbing for apples"

Botori is a Japanese game that was once played at naval, military and other schools. It is similar to the game Flag-rush. ...more on Wikipedia about "Botori"

Bovine bingo is a game of chance that has gained some degree of popularity in American culture, usually for fundraising purposes for some charitable effort. ...more on Wikipedia about "Bovine bingo"

Bunnock, also known as Glockenspiel and the Game of Bones, is a game that is thought to have been created by Russian soldiers to pass the time while stationed in northern Siberia during the early nineteenth century (although a 16th-century painting exists which may or may not show bunnock being played). ...more on Wikipedia about "Bunnock"

Buzzword bingo is a game sometimes played in relaxed team meetings. The rules resemble those of bingo, but instead of a matrix of numbers, each player's card is a matrix of buzzwords. When a player hears one of his buzzwords spoken in the meeting, he crosses it off his card. The winner is the player who crosses a full line first. ...more on Wikipedia about "Buzzword bingo"

Car games (also called travel games) are games played to pass the time on long car journeys, often started by parents to amuse restless children. Such games include: ...more on Wikipedia about "Car game"

Chubby Bunnies or Chubby Bunny is a game, often played around a campfire when camping out. In the game, each contestant places a marshmallow in his or her mouth and says, "Chubby Bunnies". Each successful player then adds an additional marshmallow to the one already in his or her mouth and repeats the phrase. A player who fails to complete the phrase is eliminated from the game. The process continues until only one player remains. The winner of the game is the player who fits the most marshmallows into his or her mouth. ...more on Wikipedia about "Chubby bunny"

A claw vending machine is a type of arcade game in the form of a vending machine. It consists of prizes, usually plush toys, inside a cage made of glass with a claw attached to the ceiling of the cage. The player puts coins into the machine, which then allows the player to manipulate a joystick that controls the claw for a short period of time, usually 15 or 30 seconds (it is rare for a claw vending machine to offer a full minute of time). The player is able to move the claw back and forth and sideways, but not up or down. At the end of that time (or earlier if the player presses a trigger button on the joystick), the claw drops down and makes a gripping attempt. The claw then moves over an opening in the corner of the cage and releases whatever it holds, if it holds anything. If the player is successful, then the prize the claw is holding is dropped into the opening and dispensed to a hatched box for pickup by the player. ...more on Wikipedia about "Claw vending machine"

The Code of non-infringement (or "The Code") refers to an accepted business practice and custom among certain performers, particularly clowns, that one's unique performance attributes are the absolute property of the performer. Among clowns, these attributes include, but are not limited to, the clown's moniker, elements of costume, and facial design, as well as proprietary "gags" and "bits." In practice, the code implies that no two clowns may ever have the exactly same face or costume. ...more on Wikipedia about "Code of non-infringement"

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