Go The American Go Association was founded in 1937 to promote the board game of go in the United States. Founded by chess master Edward Lasker and some friends at Chumley's restaurant in New York City, the AGA is one of the oldest Western Go associations. The AGA publishes a bi-weekly electronic newsletter, The American Go E-Journal, and an annual Yearbook; maintains a national rating system; organizes an annual national event, The US Go Congress; selects North American representatives in international tournaments; and provides support to its members and chapters as they promote Go in their communities. The AGA has developed a set of rules that attempts to reconcile difference between "area"-based rule sets and "territory"-based rule sets, and participates actively in an international committee trying to establish a unified worldwide set of rules. ...more on Wikipedia about "American Go Association"
The atomic bomb go game is a celebrated match game of the game of go that was in progress when the first atomic bomb was dropped on Hiroshima, Japan on August 6, 1945. The venue of the game was in the suburbs of Hiroshima, about 5 kilometers (3 miles) from ground zero. ...more on Wikipedia about "Atomic bomb go game"
The avalanche opening (nadare joseki in Japanese) is one of the most celebrated corner openings in the game of go, and the one that has seen the greatest development in contemporary professional go. Hundreds of unique variations have appeared in high-level games. This is not yet as many as the 1000 lines attributed to the taisha opening, traditionally thought of the most complex joseki developed in Japan; but the nadare fits much better with current ideas on opening strategy and is often used, while the taisha has been quite unfashionable for a generation. ...more on Wikipedia about "Avalanche opening"
(Byoyomi) Byo-yomi (秒読み) is an extended time control in two-player games, specifically Shogi and Go. The word is borrowed from Japanese and literally means "reading the seconds". ...more on Wikipedia about "Byoyomi"
In the game of go, a capturing race ( Japanese language semeai) is a tactical situation created in positions when both players have groups striving to capture each other, in some closely delimited area of the board. Typically it is not possible for each side to create a safe group with two eyes. ...more on Wikipedia about "Capturing race"
The Chinese fuseki (Japanese: 中国流布石, chūgokuryū fuseki; Chinese: 中国流布局, zhōngguóliú bùjú) is a Fuseki pattern in Go. It was believed that Chen Zude was the first person who used it. Although, according to Kato Masao, it originated in Japan, and it was indeed developed by Chinese players. ...more on Wikipedia about "Chinese fuseki"
Computer Go is the field of artificial intelligence (A.I.) dedicated to creating a computer program that plays Go, an ancient board game. Computer Go is typically restricted to programs which actually play moves; programs which only allow replay of expert games or play against opponents across the internet are not considered computer go programs in this sense. ...more on Wikipedia about "Computer Go"
The Computer Go Ladder facilitates regular, informal competition between computer Go programs. The ladder employs a handicapping system to allow matching and tracking of programs. Challenges and news are announced on a mailing list. Games are typically played on the Internet Go Server. ...more on Wikipedia about "Computer Go Ladder"
Computer go programming has long been considered a strong challenge in the field of AI. The fact that computer Go programs are significantly weaker than computer chess programs has served to generate research into many different programming techniques. The techniques which proved to be the most effective in computer chess have generally shown to be mediocre at Go. So far, the most success has been made by programs which utilize large amounts of expert knowledge, but new techniques are continually being researched, developed, and improved. ...more on Wikipedia about "Computer go programming"
In the game of go, the empty triangle is the most fundamental example of the concept of bad shape. ...more on Wikipedia about "Empty triangle"
In the history of go in Japan, the four go houses were the four academies of go instituted, and supported and controlled by the state, at the beginning of the Tokugawa shogunate. At roughly the same time shogi was organised into three houses. Here 'house' implies institution run on the recognised lines of the iemoto system common in all Japanese traditional arts. ...more on Wikipedia about "Four go houses"
Many games can be played with Go equipment: a supply of white and black stones and a board with 19×19 intersections, other than Go and many more can be played with minor modification. ...more on Wikipedia about "Games played with Go equipment"
GNU Go is a free software program by the Free Software Foundation that plays Go. Its source code is quite portable, and can be easily compiled for Linux, as well as other Unix-like systems, Windows and Mac OS X; ports exist for other platforms. ...more on Wikipedia about "GNU Go"
Go, Weiqi, or Baduk is a strategic, two-player board game originating in ancient China between 2000 BC and 200 BC. The game is now popular throughout East Asia. The development of Internet play has increased its popularity throughout the rest of the world. The English name go originated from the Japanese pronounciation of an old Chinese character 碁 (go), though the game is usually called 囲碁 (igo) in Japanese. The Chinese name 圍棋 ( trad.) / 围棋 ( simp.) ( pinyin: wéiqí) roughly translates to the "board game of surrounding (territory)", or, less literally, the "enclosing game". Its ancient Chinese name is 弈 (pinyin: yì), and is also listed under 碁 in the Kangxi Dictionary. It is known as 바둑 (baduk) in Korean. ...more on Wikipedia about "Go (board game)"
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(Go competitions) Men's ...more on Wikipedia about "Go competitions"
Go concepts are concepts applied to the game of go. As one advances in skill, one becomes more aware of the subtlety behind stronger play that transcends calculable mechanical thinking. ...more on Wikipedia about "Go concepts"
Go equipment refers to the objects which are necessary in order to play the game of Go. Although the equipment is simple, there is a varying degree of quality and material used in making the equipment, from the simple economical to the extremely valuable. ...more on Wikipedia about "Go equipment"
Go file formats are used to record the moves in a game of Go or for demonstrations, game reviews, and tsumego (Go problems). The most popular file format is SGF. Many Go programs can read, edit, and write this format. ...more on Wikipedia about "Go file format"
In an even game of Go, the board is empty, and Black plays first. The advantage of that first move is compensated by komi . In a handicap game, the weaker player takes Black, but has an appropriate number of stones on the board before play starts. White then plays first. ...more on Wikipedia about "Go handicap"
In the game of Go, the term opening theory (also opening game or early game —borrowed from Chess terminology) refers to concepts which underlie where, why, in what order, and in what shapes the first several moves are played. The "middle game" typically begins once the basic foundational areas (called moyo) are established and "fighting" begins—when moves directly attack an opponent's stone groups. ...more on Wikipedia about "Go opening theory"
A list of well-known champion players of the game of go along with some promising youngsters and amatuers: ...more on Wikipedia about "Go players"
A Go professional is a professional player of the game of Go. The minimum standard to acquire a professional diploma through one of the major go organisations is very high. The competition is tremendous, and prize incentives for champion players are very large. For example, the Honinbo Tournament has a grand prize of about $175,000. ...more on Wikipedia about "Go professional"
Go proverbs are "words of perceived wisdom" relating to the game of Go, generally used to assist weaker players in determining a good move during a game. They are generalisations and thus a particular proverb will have specific situations where it is not applicable. Knowing when a proverb is inapplicable is part of the process of getting stronger as a Go player. Indeed, several proverbs contradict each other - however they agree in as much as they are advising the player to pay attention to the stated situation. ...more on Wikipedia about "Go proverb"
The traditional board game go (igo, baduk, or weiqi) has a number of national, regional and online systems of measuring levels of skill, as ranks and ratings. A go rank is comparable to a rank in some Asian-originated martial arts. A rating rigorously calculated on the basis of game results is less traditional (common on go servers). There is no universally applied system, but within most systems and at most levels, one handicap stone is given as the difference between each level. On this basis there are more than 40 distinct levels. ...more on Wikipedia about "Go ranks and ratings"
A good tactic to employ, then, is to attempt to divide the opponent into separate groups, called cutting, while trying to keep one's own stones connected. On the other hand there is no virtue in connecting up stones that are already tactically connected (that is, such that the opponent's attempts to cut can be refuted). ...more on Wikipedia about "Go strategy and tactics" http://www.shortopedia.com, the smart choice.
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