Graphics cards

3dfx Interactive was a company which specialized in the manufacturing of cutting-edge 3D graphics processing units and, later, graphics cards. After dominating the field for several years in the late 1990s, by the end of 2000 it underwent one of the most high-profile demises in the history of the PC industry. It was headquartered in San Jose, California until, on the verge of bankruptcy, its intellectual assets (and many employees) were acquired by its rival, NVIDIA Corporation. ...more on Wikipedia about "3dfx"

The 3dfx VSA-100 (Voodoo Scalable Architecture) was a GPU designed for the Voodoo Graphics series of expansion cards. It was announced at Comdex in late 1999. ...more on Wikipedia about "3dfx VSA-100"

3Dlabs is a graphics card vendor that develops high-end graphics chip technology and markets its Wildcat computer graphics solutions to design professionals in the CAD and content creation industries. Formerly independent, it is now a subsidiary of Creative Labs. ...more on Wikipedia about "3Dlabs"

Albatron Technology, founded as Chun Yun Electronics in 1984, is a Taiwanese manufacturer of consumer electronics and computer hardware. Albatron's main product lines include video cards based off of nVidia chipsets, LCD and plasma monitors, and a wide range of motherboards for AMD and Intel platforms. Albatron's motherboards tend to target the upper midrange and high-end markets, and many of their higher-end nForce-based Athlon and Athlon 64 boards have earned reputations for solid overclocking performance. ...more on Wikipedia about "Albatron"

AMR ( ATi Multi-Rendering) is a three year old (as of 2005) technology which enables a single computer to use more than one video processor. AMR uses a technology ATi calls "Super Tiling" to connect multiple (two or more) video cards together. Up until the point ATi starts marketing it for the mass market, it has been primarily used by Evans and Sutherland, for commercial flight simulators, because of its ability to use more than two VPUs. ...more on Wikipedia about "ATI Multi Rendering"

*Magnum - A workstation board for OEMs, optimized for OpenGL, with 32MB SDRAM. OEM-only model. ...more on Wikipedia about "ATI Rage"

ATI Technologies Inc. ( , ) (where ATI is an acronym for Array Technologies Incorporated) is a Canadian manufacturer of graphics cards, graphics chips and graphics processing units for personal computers. Founded in 1985, their main headquarters is located in Markham, Ontario, Canada. ...more on Wikipedia about "ATI Technologies"

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Cirrus Logic is a fabless semiconductor supplier specializing in analog, mixed-signal, and DSP chips. They are presently headquartered in Austin, Texas. Their audio-processors are found in many home-theater receiver and other set-top box hardware. At one time, Cirrus Logic also designed and sold modem controllers, CD-drive controller chips, PC sound-card controllers, PC graphics chips. (Cirrus Logic has ended these business operations.) It was started as Patil Systems, Inc., in Salt Lake City in 1981, by Dr. Suhas Patil and renamed as Cirrus Logic when it moved to Silicon Valley in 1984. ...more on Wikipedia about "Cirrus Logic"

The Color Graphics Adapter (CGA), introduced in 1981, was IBM's first color graphics card (originally sold under the name "Color/Graphics Monitor Adapter"), and the first color computer display standard for the IBM PC. ...more on Wikipedia about "Color Graphics Adapter"

This table contains general information about NVIDIA's GPUs and videocards based on official NVIDIA specifications. ...more on Wikipedia about "Comparison of NVIDIA Graphics Processing Units"

Creative Technology Limited is a listed manufacturer of computer multimedia products based in Singapore where the firm was initially founded by Sim Wong Hoo (born 1955) on July 1, 1981. It has more than 5000 employees worldwide. Sim still acts as CEO of the company. The US subsidiary of the company is known as Creative Labs, Inc. ...more on Wikipedia about "Creative Technology"

CrossFire is a brand name for ATI Technologies multi- GPU solution, built on ATI's AMR technology, to compete with its rival nVidia's Scalable Link Interface (SLI). The technology allows a pair of graphics cards to be used in a single computer to improve graphics performance. Although only recently announced for consumer level hardware, similar technology has been used for some time in professional grade cards for flight simulators and similar applications available from Evans & Sutherland. ...more on Wikipedia about "Crossfire (GPU)"

The Emotion Engine is the name of the Central Processing Unit (CPU) used in Sony PlayStation 2 video game consoles. It was jointly designed by Toshiba and Sony and began mass production in 1999. According to MicroDesign Resources, it is two times faster than a 733 MHz Pentium III and 15 times faster than a 400 MHz Celeron at handling tasks like full-motion video. Despite the name and Sony's initial marketing of the PlayStation 2, this processor is not specifically designed to render realistic "emotions" for game characters. ...more on Wikipedia about "Emotion Engine"

The Enhanced Graphics Adapter (EGA) is the IBM PC computer display standard specification located between CGA and VGA in terms of graphics performance (that is, colour and space resolution). Introduced in 1984 by IBM for its new PC-AT, EGA produced a display of 16 colors at a resolution of up to 640×350 pixels. The EGA card included a 16 kilobyte ROM to extend the system BIOS for additional graphics functions and included the Motorola MC6845 video address generator. ...more on Wikipedia about "Enhanced Graphics Adapter"

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The FireMV graphics card is purely a 2D card with no 3D capabilities, aimed at the corporate environment who require several displays attached to a single computer. The PCI and (later models) PCI Express interfaces allow for high scalability, which would not be possible for AGP based cards. ...more on Wikipedia about "FireMV"

The G364 framebuffer was a line of graphics adapters using the SGS Thompson INMOS G364 chipset, produced by INMOS (known for their transputer and eventually acquired by SGS Thompson and incorporated into STMicroelectronics) in the early 1990s. The G364 included a RAMDAC and a 64-bit interface to VRAM graphical memory to implement a framebuffer, but did not include any hardware-based graphical acceleration other than a hardware cursor function. ...more on Wikipedia about "G364 framebuffer"

GeForce is a brand of PC graphics chipsets designed by NVIDIA. The first GeForce products were designed and marketed for the high-margin gamer community of computer users, but later product releases expanded the line to cover all tiers of the graphics market, from low-end to high-end. As of 2005, there have been seven iterations of the GeForce design. NVIDIA regularly complements their hardware with graphical demos to display their prowess. ...more on Wikipedia about "GeForce"

The GeForce 2 ( codenamed NV15) was the second generation of GeForce graphics cards by NVIDIA Corporation. ...more on Wikipedia about "GeForce 2"

The GeForce 256 ( codenamed NV10), often known simply as the GeForce, was the first of NVIDIA's " GeForce" product-line. Released in August 1999, the GeForce 256 improved on its predecessor ( RIVA TNT2) by increasing the number of fixed pixel-pipelines, offloading host geometry calculations to a hardware transform and lighting engine, and adding hardware motion-compensation for MPEG-2 video. ...more on Wikipedia about "GeForce 256"

The GeForce 3 ( codenamed NV20) was NVIDIA's third-generation GeForce chip. The range included three related chips—the original GeForce 3 and later, the GeForce 3 Ti500 and the GeForce 3 Ti200. The professional version of the GeForce 3 was the Quadro DCC. The NV2A graphics chip in the Xbox was very similar to the GeForce 3 but it had two vertex shader units (like GeForce 4) and additional pixel shading capability (somewhat greater than DirectX 8). ...more on Wikipedia about "GeForce 3"

A GeForce 4 ( codenames below) is a fourth-generation graphics processing unit (GPU) manufactured by NVIDIA which forms the basis of many computer graphics cards. Strictly speaking, the GeForce 4 is the chip, not the entire card, but in common usage this distinction tends to be ignored. ...more on Wikipedia about "GeForce 4"

The GeForce 6 Series ( codenamed NV40) is NVIDIA's sixth generation of graphics processors. All of them support Vertex and Pixel shader version 3.0, as required under the Microsoft DirectX 9.0c specification. ...more on Wikipedia about "GeForce 6 Series"

The GeForce 7 Series is the seventh generation of NVIDIA's GeForce graphics cards. ...more on Wikipedia about "GeForce 7 Series"

The GeForce FX ( codenamed NV30) is a graphics card in the GeForce line, from the manufacturer NVIDIA. ...more on Wikipedia about "GeForce FX"

A graphics card, video card, v card, video board, video display board, display adapter, video adapter, or graphics adapter ** is a computer component designed to convert the logical representation of visual information into a signal that can be used as input for a display medium. Displays are most often a monitor, but use of LCD TV, HDTVs, and projectors is growing increasingly common with the growth of the media center computer concept. The graphics card and display medium are able to communicate utilizing a variety of display standards. Graphics card are both integrated into motherboards, and sold as expansion cards. ...more on Wikipedia about "Graphics card"

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