History of computer and video games (Chronology of console role-playing games) * Advanced Dungeons and Dragons (INT) ...more on Wikipedia about "Chronology of console role-playing games"
For a detailed list, see List of best selling computer and video games ...more on Wikipedia about "Computer and video games that have been considered the greatest ever"
A Decline of PC game sales in the US refers to an apparent downward trend in the United States computer game market. ...more on Wikipedia about "Decline of PC game sales in the US"
The Golden Age of Arcade Games was a peak era of arcade game popularity and innovation. Some opinions place this period's beginning in late 1979 or 1980 when the first color arcade games appeared and arcades began to become prevalent, and its ending in the mid- 1980s. However, more generous definitions place its start at the 1978 release of Space Invaders and its end in the mid- 1990s with the release of home gaming systems which were more powerful than typical arcade hardware, due to their ability to render 3-D. ...more on Wikipedia about "Golden Age of Arcade Games"
Although the history of computer and video games spans almost five decades, computer and video games themselves did not become part of the popular culture until the late 1970s. ...more on Wikipedia about "History of computer and video games"
The Nintendo Entertainment System, or NES, is an 8-bit video game console released by Nintendo in North America, Europe, Australia, Asia, and Brazil. In Japan it is known as the Nintendo Family Computer (任天堂ファミリーコンピュータ), or Famicom (ファミコン). In South Korea, the official licensed version was marketed as the Comboy (컴보이) by Hyundai Electronics, even though the units also contained the Nintendo Entertainment System marking. The most successful gaming console of its time in Asia and North America, where it helped revitalize the video game industry following the video game crash of 1983, and set the standard for subsequent consoles in everything from game design (the first modern platform game, Super Mario Bros., was the system's first " killer app") to business practices. The NES was the first console for which the manufacturer openly courted third-party developers. ...more on Wikipedia about "History of the Nintendo Entertainment System"
In the history of video games, the 16-bit era was the fourth generation of video game consoles. It was dominated by the rivalry between the Super Nintendo Entertainment System and the Sega Mega Drive (also called the Sega Genesis), making it one of the most intense periods of competition in North American video game history. The TurboGrafx 16 was also part of this era; it had little success breaking into the fray in the North American market, but was quite successful in Japan. ...more on Wikipedia about "History of video games (16-bit era)"
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In the history of computer and video games, the 32- bit / 64- bit era was the fifth generation of video game consoles. It featured both 32-bit and "64-bit" consoles, and the market was dominated by three consoles, the Sony PlayStation, Sega Saturn, and Nintendo 64 with Playstation being the most successful. Demographics in console sales varied overall but these consoles defined the System wars of this era (see section below). The 3DO and Atari Jaguar were also part of this era, but failed to make an impact like their competitors. This era also saw three updated versions of Nintendo's Game Boy: Game Boy Pocket, Game Boy Color, and Game Boy Light (Japan only). ...more on Wikipedia about "History of video games (32-bit / 64-bit era)"
In the history of video games, the 8-bit era was the third generation of video game consoles, but the first after the video game crash of 1983 and considered by some to be the first "modern" era of console gaming. Although the previous generation of consoles had also used 8-bit processors, it was in this time that home game systems were first labelled by their "bits". This came into fashion as 16-bit systems like the Sega Genesis were marketed to differentiate between the generations of consoles. ...more on Wikipedia about "History of video games (8-bit era)"
This article deals with the history of video game consoles prior to the video game crash of 1983. ...more on Wikipedia about "History of video games (Pre-crash systems)"
The seventh generation era (sometimes referred to as the HD era or the Touch! Generation) is a video game era in the history of computer and video games that began towards the end of 2004, but is not set to really take off until late 2005/early 2006 with the release of new video game consoles from Microsoft, Nintendo, and Sony, the three current major console manufacturers. ...more on Wikipedia about "History of video games (seventh generation era)"
The sixth-generation era (sometimes inaccurately referred to as the 128-bit era; see section below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. Platforms of the sixth generation are the Sega Dreamcast, Nintendo GameCube, Sony PlayStation 2, and Microsoft Xbox. ...more on Wikipedia about "History of video games (sixth generation era)"
The computer and video game industry has seen several commercial failures since its birth in the late 1970s, some of which have drastically changed the video game market. For example, the flops of E.T. and Pac-Man for the Atari 2600 were high profile games of low quality, contributing to the video game crash of 1983. ...more on Wikipedia about "List of major commercial failures in computer and video gaming"
* Computer Space, the first ever coin-operated arcade video game, is released by Nutting Associates. ...more on Wikipedia about "Timeline of arcade game history"
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The video game crash of 1983 was the sudden crash of the video game business and the bankruptcy of a number of companies producing home computers and video game consoles in North America in late 1983 and early 1984. It brought an end to what is considered the second generation of console video gaming. ...more on Wikipedia about "Video game crash of 1983"
William (Willy) A. Higginbotham ( October 25, 1910 - November 10, 1994), a physicist, is credited with creating one of the first video games, Tennis for Two, which is similar to PONG. He created it on an oscilloscope in 1958, while the Head of the Instrumentation Division at Brookhaven National Laboratory, to entertain visitors during visitor days at the national laboratory[1]. ...more on Wikipedia about "William Higinbotham"
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