Puzzles

The 42 Puzzle is a game devised by Douglas Adams in 1994 for his popular The Hitchhiker's Guide to the Galaxy series. In the books, 42 is known as The Answer to the Ultimate Question of Life, the Universe, and Everything that Deep Thought, a sophisticated computer constructed by pandimensional beings, returns (after seven-and-a-half million years of calculating). Referencing this, he created a puzzle whose question was unknown, but whose answer is already known to be 42. ...more on Wikipedia about "42 Puzzle"

A Treasure's Trove: A Fairy Tale About Real Treasure For Parents And Children Of All Ages is an illustrated children's book written by Michael Stadther and published in 2004. The book has gained a following by people trying to decipher clues in the book to twelve tokens that can be turned in for unique jewels, each representing an animal in the book. ...more on Wikipedia about "A Treasure's Trove"

An acrostic is a type of word puzzle, related somewhat to crossword puzzles, that uses an acrostic form. It typically consists of two parts; the first part is a set of lettered clues, each of which has numbered blanks representing the letters of the answer. The second part is a long series of numbered blanks and spaces, representing a quotation or other text, into which the answers for the clues fit. By filling out as many of the clues as you can, placing those letters into the quotation, then filling letters into the quotation based on the pattern of letters in the words and backfilling those into the clues, you eventually come up with the full quotation. ...more on Wikipedia about "Acrostic (puzzle)"

An anagram ( Greek ana- = "back" or "again", and graphein = "to write") is a type of word play, the result of rearranging the letters of a word or phrase to produce other words, using all the original letters exactly once. Anagrams are often expressed in the form of an equation, with the equals symbol (=) separating the original subject and the resulting anagram. ‘Earth = heart’ is an example of a simple anagram expressed so. In a more advanced, sophisticated form of anagramming, the aim is to ‘discover’ a result that possesses linguistic meaning which comments on the original subject in a humorous or ironic way; e.g., Roll in the hay = Thrill a honey (discovered by Tony Crafter). When the subject and the resulting anagram form a complete sentence, a tilde (~) is used instead of an equal sign; e.g., Semolina ~ is no meal. ...more on Wikipedia about "Anagram"

An Armchair treasure hunt is any activity that requires solving puzzles or riddles in some easily portable and widely reproduced format (usually an illustrated children's book), and then using clues hidden either in the story or the graphics of the book to find a real treasure somewhere in the physical world. The first of these was Masquerade by Kit Williams. ...more on Wikipedia about "Armchair treasure hunt"

A Bongard problem is a kind of puzzle invented by the Soviet computer scientist Mikhail Moiseevich Bongard, probably in the mid-1960s. They were published in his eponymous 1967 book on pattern recognition, which became known in English translation from 1970. Bongard in the introduction to the book, which deals with a number of topics including perceptrons, credits the ideas in it to a group including M. N. Vainstvaig, V. V. Maksimov, and M. S. Smirnov. ...more on Wikipedia about "Bongard problem"

A Brain teaser is a form of puzzle that involves a lot of thinking (mental/cognitive activity). Normally, this includes thinking in conventional ways with given constraints in mind; sometimes, it also involves lateral thinking. Logic puzzles and riddles are specific types of brain teasers. ...more on Wikipedia about "Brain teaser"

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The interlocking puzzles now known as burr puzzles have been known in Europe and Asia since at least the 18th century. Traditionally they are made from wood, but some modern versions use plastic (for cheapness) while collector's quality ones may be made from brass (for durability). The wooden burr puzzles are usually precision-made for tight fit and require special wood so that the pieces do not change shape too much in changing temperature and humidity. ...more on Wikipedia about "Burr puzzle"

Chaos Strikes Back was an expansion to Dungeon Master, the first 3D real-time action computer role-playing game. Chaos Strikes Back was released in 1989 and is also available on several platforms (including Atari ST, Amiga, X68000, PC-98 and FM Towns, but not PC). It uses the same engine as Dungeon Master, with new graphics and creatures. ...more on Wikipedia about "Chaos Strikes Back"

Computer puzzle game is a genre of computer games that emphasize puzzle solving. The types of puzzles involved can involve logic, strategy, pattern recognition, sequence solving, word completion or, in some cases, just pure luck. ...more on Wikipedia about "Computer puzzle game"

In a construction puzzle you have to built (assemble) a technical contraption. This may be a static object (like a bridge) or a mechanical object (like a machine). ...more on Wikipedia about "Construction puzzle"

A Conundrum is a puzzling question. In one variety of conundrum, the question is posed as a riddle and the answer is or involves a pun. More broadly, a conundrum is any problem where the answer is very complex, possibly unsolvable without deep investigation. A mystery or paradox can often be phrased as a conundrum. ...more on Wikipedia about "Conundrum"

A cryptogram is a short piece of text encrypted with a simple substitution cipher in which each letter is replaced by a different letter. To solve the puzzle, one must recover the original lettering. Though once used in more serious applications, they are now mainly printed for entertainment in newspapers and magazines. ...more on Wikipedia about "Cryptogram"

A disentanglement puzzle is a type of mechanical puzzle that involves disentangling one piece or set of pieces from another piece or set of pieces. The reverse problem of reassembling the puzzle can be as hard as—or even harder than—disentanglement. There are several different kinds of disentanglement puzzle, though a single puzzle may incorporate several of these features. ...more on Wikipedia about "Disentanglement puzzle"

A ditloid is a type of word puzzle, in which a phrase or quote must be deduced from the numbers and abbreviated letters in the clue. Common words such as 'the', 'in', 'a', 'an', 'of', 'to', etc. are not normally abbreviated. The name 'ditloid' was given by the Daily Express newspaper, originating from the clue: 1 DITLOID = 1 Day in the Life of Ivan Denisovich. Some examples are given below. ...more on Wikipedia about "Ditloid"

A Duck Konundrum is a puzzlehunt activity that is most commonly seen at the MIT Mystery Hunt. Created by MIT student Dan Katz in 2000 (and bearing his initials), a Duck Konundrum involves a group of players, a set of instructions, and a live duck. The instructions are convoluted, and so players must carefully follow them in sequence so that a final solution is obtained. The duck is one of the participants, and it frequently must quack when certain events are completed--hence, the duck role is usually undertaken by a player, since ducks can't read convoluted instructions. ...more on Wikipedia about "Duck Konundrum"

The eternity puzzle was a geometric puzzle with a million-pound prize, created by Christopher Monckton, who put up half the money himself, the other half being put up by underwriters in the London insurance market. ...more on Wikipedia about "Eternity puzzle"

Fuddling cups are a puzzle. The puzzle comprises three or more cups or jugs linked together by holes and tubes. Being joined, it is seemingly impossible for a drinker to sup from one cup without spilling the contents of the others. ...more on Wikipedia about "Fuddling cup"

Godtower is an internet puzzle game. Given a set of images and a puzzle title, players must determine the password to the next level. ...more on Wikipedia about "Godtower"

:Gry is also an obsolete unit of measurement, equal to 1/10 of a line, which is in turn 1/12 of an inch. Hence, a gry is 1/120 inch or about 0.212 mm. ...more on Wikipedia about "Gry"

An impossible bottle is a type of mechanical puzzle. It is a bottle that has an object inside of it which does not appear like it could normally fit inside of a bottle. The "ship in a bottle" is probably the most well known type of impossible bottle but other common objects to find include matchboxes, decks of cards, tennis balls, racketballs, Rubik's cubes, padlocks, knots and scissors. ...more on Wikipedia about "Impossible bottle" http://www.shortopedia.com - now!

The Incompatible Food Triad is a puzzle that allegedly originated with the philosopher Wilfrid Sellars, and has been spread by some of his former colleagues and students, including Nuel Belnap and George Hart, who keeps a page on it at: http://www.georgehart.com/triad.html. To date no solution has been forthcoming. ...more on Wikipedia about "Incompatible Food Triad"

An interlocking puzzle (INT) is a mechanical puzzle which interlocks in three dimensions, i.e. one or more pieces hold the rest together, or the pieces are mutually self-sustaining. ...more on Wikipedia about "Interlocking puzzle"

International High IQ Society is an Internet-based organization founded in 2000 by Nathan Haselbauer. The International High IQ Society was founded in the spirit of the urban academies and intellectual salons that first sprang up during the European Enlightenment. These communities of amateur scholars were devoted to the casual pursuit of the arts and sciences, and their members represented the learned professions, merchants, writers, and artisans. After flourishing throughout Europe and North America, many of these communities were displaced by modern research universities and influential government and private sector research foundations. Much was gained from this transformation, but something was lost as well. ...more on Wikipedia about "International High IQ Society"

The International Puzzle Party (commonly known as "IPP") is an annual meeting of mechanical puzzle enthusiasts to discuss, share, and trade mechanical puzzles. The IPP was founded by Jerry Slocum who hosted the first meeting on April 1 1978 in the living room of his home in Beverly Hills, California. The IPP has since evolved into a by-invitation-only event attended by over one hundred enthusiasts each year. The location of the IPPs rotate between North America, Europe, and Japan. ...more on Wikipedia about "International Puzzle Party"

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