Sampling Digital sampling, PCM sampling, or just sampling is the recording of sound as a series of numbers which represent the measurement of the sound's amplitude, taken at regular intervals. PCM is an acronym for Pulse-code modulation. The process of sampling is the same as making any other sort of digital recording. In contrast to a digital recording which may be a complete piece of music, for example, a sample is typically a short, simple sound which is reused again and again. ...more on Wikipedia about "Digital sampling"
This list is of songs that use recorded samples of other songs; songs that are parodied or remade without using a recording of the original song do not count as “samples”. It is organized under the name of the artist whose song is sampled followed by the name of the song and year released, and then the sampling Artist: "Song", Album (year in music|year). Obviously, this list is by no means exhaustive or complete. ...more on Wikipedia about "List of sampled songs"
Live looping is the repetition of audio samples, or loops. It is a real time process with numerous sonic directions, open to instrument textures, improvisation and composition techniques. ...more on Wikipedia about "Live looping"
In electronic music, a loop is a sample which is repeated. ...more on Wikipedia about "Music loop"
Musique concrète ( French; literally, "concrete music"), is the name given to a class of electronic music produced from editing together fragments of natural and industrial sounds. It is the opposite of traditional composing (known to some as Musique Abstraite, literally, Abstract Music) as the sounds are recorded first then built into a tune as opposed to a tune being written then given to players to turn into sound. Concrète was pioneered in the late 1940s and 1950s, spurred by developments in technology, most prominently microphones, and the commercial availability of the magnetic tape recorder, utilized as tape loops. ...more on Wikipedia about "Musique concrète"
In the comic industry, a one-shot is a piece that is created as a pilot comic or stand-alone story. Many artists publish one-shots to test a possible new story, or to express information that would not fit with the story arc of a multiple-issue monthly series, particularly a long-running regular series. In the Japanese manga industry, the same concept is expressed by the term yomikiri (読み切り), which roughly translates to "that's all there is to read." ...more on Wikipedia about "One-shot"
Plunderphonics is a term originally coined by John Oswald in 1985 for an essay entitled Plunderphonics, or Audio Piracy as a Compositional Prerogative. It has since been applied to any music made by taking one or more existing audio recordings and altering them in some way to make a new composition. There is no attempt to disguise the fact that the sounds making up the composition have been "borrowed" in this way, and sometimes the sounds may be taken from very familiar sources. Plunderphonics can be considered a form of sound collage. ...more on Wikipedia about "Plunderphonics"
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A sampler is an electronic musical instrument that can record and store audio signal samples, generally recordings of existing sounds, and play them back at a range of pitches. However, sampler is sometimes used to describe instruments which store and play back samples but lack the capability to record them. (See Rompler.) ...more on Wikipedia about "Sampler (musical instrument)"
In music, sampling is the act of taking a portion of one sound recording, the sample, and reusing it as an instrument or element of a new recording. This is typically done with a sampler, which can be a piece of hardware or a computer program on a digital computer as in digital sampling. Sampling is also possible with tape loops or with vinyl records on a phonograph. ...more on Wikipedia about "Sampling (music)"
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