Software design patterns A software design pattern, the Abstract Factory Pattern provides a way to encapsulate a group of individual factories that have a common theme. In normal usage, the client software would create a concrete implementation of the abstract factory and then use the generic interfaces to create the concrete objects that are part of the theme. The client does not know (nor care) about which concrete objects it gets from each of these internal factories since it uses only the generic interfaces of their products. This pattern separates the details of implementation of a set of objects from its general usage. ...more on Wikipedia about "Abstract factory pattern"
Active Record is a design pattern frequently found in enterprise applications. ...more on Wikipedia about "Active Record"
Adapt to adapt is a condition seen in practice of computer programming. ...more on Wikipedia about "Adapt to adapt"
In computer programming, the adapter design pattern (sometimes referred to as the wrapper pattern) 'adapts' one interface for a class into one that a client expects. An adapter allows classes to work together that normally could not because of incompatible interfaces by wrapping its own interface around that of an already existing class. ...more on Wikipedia about "Adapter pattern"
An aggregate pattern is an important statistical concept in many fields that rely on statistics to predict the behavior of large groups, based on the tendencies of subgroups to consistently behave in a certain way. It is particularly useful in sociology, economics, psychology, and criminology. ...more on Wikipedia about "Aggregate pattern"
In computer programming, the anonymous subroutine object pattern is one of the design patterns. ...more on Wikipedia about "Anonymous subroutine objects pattern"
The Balking pattern is a software design pattern that only executes an action on an object when the object is in a particular state. For example, if an object reads ZIP files and a calling method invokes a get method on the object when the ZIP file is not open, the object would "balk" at the request. In Java, an "IllegalStateException" could be thrown. ...more on Wikipedia about "Balking pattern" The view on http://www.shortopedia.com.
In software engineering, behavioral design patterns are design patterns that identify common communication patterns between objects and realize these patterns. By doing so, these patterns increase flexibility in carrying out this communication. ...more on Wikipedia about "Behavioral pattern"
The bridge pattern is a design pattern used in software engineering. ...more on Wikipedia about "Bridge pattern"
A software design pattern, the builder pattern is used to enable the creation of a variety of complex objects from one source object. The source object may consist of a variety of parts that contribute individually to the creation of each complex object through a set of common interface calls of the Abstract Builder class. ...more on Wikipedia about "Builder pattern"
In computer programming, the chain-of-responsibility pattern is a design pattern consisting of a source of command objects and a series of processing objects. Each processing object contains a set of logic that describes the types of command objects that it can handle, and how to pass off those that it cannot to the next processing object in the chain. A mechanism also exists for adding new processing objects to the end of this chain. ...more on Wikipedia about "Chain-of-responsibility pattern"
A computer programming paradigm in which one writes small bits of code to accomplish a common task. The same code can then be reused in a later project, saving the programmer time and energy. Various other paradigms have been invoked to accomplish code reuse over the years, including Procedural programming, Object-oriented programming and Generic programming. ...more on Wikipedia about "Code reuse"
In object-oriented programming, the Command pattern is a design pattern in which objects are used to represent actions. A command object encapsulates an action and its parameters. ...more on Wikipedia about "Command pattern"
In Computer Science, the composite pattern is a design pattern: "A general solution to a common problem in software design." ...more on Wikipedia about "Composite pattern"
Computing minimalism refers to keeping the environment of a computer operating system as minimalist as possible (or as needed). Computing minimalism is usually endorsed by computer literates rather than beginners, since beginners appreciate the easy to use, feature rich environments that are presented to them (usually by default). Also, because minimalism goal is to offer a more productive environment to the user, stripping all the unnecessary features is a process that develops with usage. Beginners start with a very large system and customize it gradually to fit their changing needs as they begin to remember the shortcuts, use the menus a little more, etc. ...more on Wikipedia about "Computing minimalism"
In software engineering, concurrency patterns are one of the types of design patterns. Examples of this class of patterns include: ...more on Wikipedia about "Concurrency pattern"
In computer programming, the container pattern is one of design patterns in which objects are created to hold other objects. Queues, FIFOs/stacks, ...more on Wikipedia about "Container pattern"
In software engineering, creational design patterns are design patterns that deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. The basic form of object creation could result in design problems or added complexity to the design. Creational design patterns solve this problem by somehow controlling this object creation. ...more on Wikipedia about "Creational pattern"
In computer software, a Data Access Object (DAO) is a component which provides a common interface between the application and one or more data storage devices, such as a database or file. The term is most frequently applied to the Data Access Object design pattern. ...more on Wikipedia about "Data Access Object"
In computer science, decomposition, also known as factoring, refers to the process by which a complex problem or system is broken down into parts that are easier to conceive, understand, program, and maintain. ...more on Wikipedia about "Decomposition (computer science)"
A decomposition paradigm in computer programming is a strategy for organizing a program as a number of parts, and it usually implies a specific way to organize a program text. ...more on Wikipedia about "Decomposition paradigm"
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In object-oriented programming, a decorator pattern is a design pattern. ...more on Wikipedia about "Decorator pattern"
In software engineering, the delegation pattern is a technique where an object outwardly expresses certain behaviour but in reality delegates responsibility for implementing that behavior to an associated object in an Inversion of Responsibility. The delegation pattern is the fundamental abstraction that underpins Aggregation, mixins and aspects. ...more on Wikipedia about "Delegation pattern"
Design by contract, DBC or Programming by contract is a methodology for designing computer software. It prescribes that software designers should define precise checkable interface specifications for software components based upon the theory of abstract data types and the conceptual metaphor of a legal contract. ...more on Wikipedia about "Design by contract"
In software engineering, a design pattern is a general repeatable solution to a commonly-occuring problem in software design. A design pattern isn't a finished design that can be transformed directly into code; it is a description or template for how to solve a problem that can be used in many different situations. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Algorithms are not thought of as design patterns, since they solve computational problems rather than design problems. ...more on Wikipedia about "Design pattern (computer science)"
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