Video codecs 3ivx is a video codec created by 3ivx Technologies. ...more on Wikipedia about "3ivx"
The Animation codec is a fast lossless video codec created by Apple Computer to enable editing and playback of uncompressed RGB video in real time without expensive hardware. The Animation codec uses run-length encoding, and as such works well for traditional 2-D animation where there are large areas of constant color. For complex 3D rendered scenes or digitized film of real-world footage, it barely compresses at all. ...more on Wikipedia about "Animation codec"
The People's Republic of China government is supporting an effort to develop own standard for compressing digital audio and video, to assert its technological independence from the rest of the world. State-run media quoted industry officials are saying the aim is to enable domestic companies to avoid using the dominant MPEG standards, which require royalty payments. The competing Chinese standard, known as AVS, will be proposed as a national standard in 2004. ...more on Wikipedia about "Audio Video Standard"
Bink is a video file format (extension .bik) developed by RAD Game Tools and used primarily in computer games. It has been used in over 2,500 games for the PC, Xbox 360, Xbox, GameCube and PS2. The format includes its own video and audio codecs, supporting resolutions from 320x240 all the way up to high definition video. ...more on Wikipedia about "Bink video"
Cinepak is a video codec, developed by Radius Inc to accommodate 1x (150 kbyte/s) CD-ROM transfer rates. ...more on Wikipedia about "Cinepak"
This is a comparison of video codecs. ...more on Wikipedia about "Comparison of video codecs"
Dirac is a prototype algorithm for the encoding and decoding (see codec) of raw video. It was presented by the BBC in January 2004 as the basis of a new codec for the transmission of video over the Internet. ...more on Wikipedia about "Dirac"
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DivX® is a video codec created by DivX, Inc. (formerly DivXNetworks, Inc.), regarded for its ability to compress lengthy video segments into small sizes while maintaining relatively high visual quality. DivX uses lossy MPEG-4 Part 2 compression, where quality is balanced against file size for utility. It is one of several codecs commonly associated with ripping, where audio and video multimedia are transferred to a hard disk and transcoded. As a result, DivX has been a center of controversy because of its use in the replication and distribution of copyrighted DVDs. ...more on Wikipedia about "DivX"
DVB-S2 is a newer specification of the DVB-S (Digital Video Broadcasting) standard, ratified by ETSI in March 2005. ...more on Wikipedia about "DVB-S2"
Global Motion Compensation (GMC) is a technique used when encoding video in a digital format, such as MPEG-4 (e.g. DivX and XviD codecs). The aim of the technique is to improve encoding of fast moving scenes, such as car chases and other action scenes. The result of not using GMC is either poorer quality video or a larger video size (the larger size compensates for the problems). ...more on Wikipedia about "Global Motion Compensation"
H.261 is an 1990 ITU video coding ...more on Wikipedia about "H.261"
H.262 is an ITU-T digital video coding standard. It is identical in content to the video part of the ISO/ IEC MPEG-2 standard (formally known as ISO/IEC 13818-2). This standard was developed in a joint partnership between the ITU-T and ISO/ IEC JTC 1 organizations, and thus it became published as a standard of both organizations. ITU-T Recommendation H.262 and ISO/IEC 13818-2 were developed and published as "common text" international standards. As a result, the two documents are completely identical in all aspects (except perhaps the cover page and the price to buy a copy of the document). ...more on Wikipedia about "H.262"
H.263 is a video codec designed by the ITU-T as a low-bitrate encoding solution for videoconferencing. It was first designed to be utilized in H.324 based systems ( PSTN and other circuit-switched network videoconferencing and videotelephony), but has since found use in H.323 ( RTP/IP-based videoconferencing), H.320 ( ISDN-based videoconferencing), RTSP ( streaming media) and SIP (Internet conferencing) solutions as well. ...more on Wikipedia about "H.263"
H.263v2 (also known as H.263+ or as the 1998 version of H.263) is the informal name of the second edition of the ITU-T H.263 international video coding standard. It retains the entire technical content of the original version of the standard, but enhances H.263 capabilities by adding several annexes which substantially improve encoding efficiency and provide other capabilities (such as enhanced robustness against data loss in the transmission channel). The H.263+ project was completed in late 1997 or early 1998 (depending on what is considered completion), and was then followed by an "H.263++" project that added a few more enhancements in late 2000. See the H.263 page for more details. ...more on Wikipedia about "H.263v2"
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H.264, or MPEG-4 Part 10, is a digital video codec standard, which is noted for achieving very high data compression. It was written by the ITU-T Video Coding Experts Group (VCEG) together with the ISO/ IEC Moving Picture Experts Group (MPEG) as the product of a collective partnership effort known as the Joint Video Team (JVT). The ITU-T H.264 standard and the ISO/IEC MPEG-4 Part 10 standard (formally, ISO/IEC 14496-10) are technically identical, and the technology is also known as AVC, for Advanced Video Coding. The final drafting work on the first version of the standard was completed in May of 2003. ...more on Wikipedia about "H.264/MPEG-4 AVC"
HDX4 is video compression technology based on MPEG4. The MPEG4 implementation in HDX4 follows the guidelines of ISO/IEC 14496-2 specifications and thus is compatible to the most popular third-party MPEG4 implementations which use the MPEG4 Simple Profile and/or Advanved Simple Profile. ...more on Wikipedia about "HDX4"
Huffyuv (or HuffYUV) is a very fast, lossless Win32 video codec written by Ben Rudiak-Gould, meant to replace uncompressed YUV as a video capture format. "Lossless" means that the output from the decompressor is bit-for-bit identical with the original input to the compressor. "Fast" means a compression throughput of up to 38 megabytes per second on a 416 MHz Celeron. Huffyuv's algorithm is similar to that of lossless JPEG-LS, in that it predicts each sample and then Huffman-encodes the error. ...more on Wikipedia about "Huffyuv"
Indeo is a video codec originally developed by Intel and now owned by Ligos. It is based on DVI, a hardware-only codec for the compression of television-quality video. Due to the proprietary nature of the codec, and relatively low usage out of in-game cutscene videos, the later versions of Indeo (version 4 and 5) are not supported by any open source decoders. Official Indeo 5 decoders exist for Microsoft Windows, Mac OS Classic, BeOS R5 and the XAnim player on Unix. Versions 2 and 3 have decoders in FFmpeg. ...more on Wikipedia about "Indeo"
Lagarith is an open source lossless video codec written by Ben Greenwood. It was designed and written with a few aims in mind: ...more on Wikipedia about "Lagarith"
libavcodec is an open source LGPL-licensed library of codecs for encoding and decoding video and audio data written in the C programming language. It's part of the FFmpeg-project. There are many applications that rely on it. ...more on Wikipedia about "Libavcodec"
(MJPEG) Motion JPEG (M-JPEG) is a video codec where each video field is separately compressed into a JPEG image. The resulting quality of intraframe video compression is independent from the motion in the image which differs from MPEG video where quality often decreases when footage contains lots of movement. In addition, it makes video editing easier, as cuts may begin on any frame, not only on the beginning of a group of frames. ...more on Wikipedia about "MJPEG"
MPEG-1 is the designation for a group of audio and video coding standards agreed upon by MPEG (Moving Picture Experts Group). MPEG-1 video is used by the Video CD format. The output quality at usual VCD bit rates is roughly that of a VCR. ...more on Wikipedia about "MPEG-1"
MPEG-2 (1994) is the designation for a group of coding standards for digital audio and video, agreed upon by MPEG (Moving Pictures Experts Group), and published as the ISO/ IEC 13818 international standard. MPEG-2 is typically used to encode audio and video for broadcast signals, including direct broadcast satellite and Cable TV. MPEG-2, with some modifications, is also the coding format used by standard commercial DVD movies. ...more on Wikipedia about "MPEG-2"
MPEG-3 is the designation for a group of audio and video coding standards agreed upon by MPEG (Moving Picture Experts Group). MPEG-3 was designed to handle HDTV signals in the range of 20 to 40 Mbit/s. ...more on Wikipedia about "MPEG-3"
MPEG-4, introduced in late 1998, is the designation for a group of audio and video coding standards and related technology agreed upon by the ISO/ IEC Moving Picture Experts Group ( MPEG). The primary uses for the MPEG-4 standard are web ( streaming media) and CD distribution, conversational ( videophone), and broadcast television. ...more on Wikipedia about "MPEG-4"
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